INTEGER PlaytestVersion
Playtest version of my upcoming rundown. Still under construction.
| Date uploaded | 2 years ago |
| Version | 0.0.2 |
| Download link | ZanderTM-INTEGER_PlaytestVersion-0.0.2.zip |
| Downloads | 174 |
| Dependency string | ZanderTM-INTEGER_PlaytestVersion-0.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.0.9easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.
Preferred version: 2.0.0GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.7randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.1Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1README
Welcome to INTEGER! This rundown is still under construction, well technically needs lots of more testing and me actually moving my butt so I can finish C1 and fix C4
This version contains all levels that were planned to be released...except C1 and C4... Again
It goes without saying that the levels that are currently displayed are for testing purposes. I uploaded this rundown cause it would be easier to have people download it directly from R2Modman instead of me passing the file with the rundown. If you wanna try this out, by all means go ahead! Feedback is always welcomed. Seriously, I need feedback, I need to know if I've gone insane or not, thank you.
This rundown includes:
- 2 A tier levels
- 3 B tier levels
- 4 C tier levels (except C1 & C4 atm)
- 3 D tier levels (unavailable atm)
- 2 E tier levels (unavailable atm)
It also includes:
- Rebalanced weaponry
- Custom enemies on lower tiers.
- Overall cool stuff I guess.
It also includes lore logs here and there. I will be adding them eventually.... Eventually... Only time will tell.
CHANGELOG
CHANGELOG 0.0.7
OH BOY, LOTSA STUFF TO TALK ABOUT HERE.
A1:
- Rerolled a zone in Extreme.
- Changed hub room in Zone 36.
- Added big strikers to HSU rooms.
- Increased enemy density in the Cell room (Main).
B1:
- Increased time until reset for 3/3 code. Reason? You'll see...
- Removed the second respawn zone and rerolled the preceding one.
- Rerolled some reactor rooms.
- Revamped Code 4/4 blood door.
- Reduced amount of BBCs in Code 4/4 hub zone.
- Rerolled error alarm rooms.
- Removed stealth scan from respawn room.
- Removed stealth scan from reactor apex door.
B2:
- Removed the error alarm gimmick and replaced with a different one.
- Removed extra zones in second purification sequence room.
B3:
- Rebalanced resource distribution.
- Adjusted enemy density in third terminal zone.
- Removed Class T alarm.
- Added an extra threat to the central pillar hub room.
- Changed third terminal gimmick.
- Added an extra alarm before extraction zone.
- Added an extra threat to extraction zone.
- Decreased scan speed at extraction scan.
C2:
- Completely rebalanced enemy waves in Extreme portion.
- Adjusted enemy density in Extreme layout.
- Added and introduced new alarm type: Splinter Alarm.
- Increased resources all across Extreme.
- Added an extra alarm to door before donut room. Now it's also a blood door.
- Removed Charger Scout from donut room.
C3:
- Removed side zones from Zone 230.
- Added an Enforced alarm to door to Zone 233.
- Rerolled Zone 233.
- Removed big strikers from Zone 233. Replaced with shadow giants.
- Replaced R6D1 datacenter hub room with a custom tile.
- Removed shadow scout from Zone 234. Added a birther.
- Adjusted enemy waves from Class D alarm.
- Added an extra spicy event when finishing the main objective.
- Rerolled the entirety of the Extreme portion.
- Removed pMother from Overload, replaced with... well that's classified you know.
- Added error alarm after completing the Extreme objective.
- Added [REDACTED] to uplink waves in Overload.