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ZanderTM-INTEGER_PlaytestVersion-0.0.2 icon

INTEGER PlaytestVersion

Playtest version of my upcoming rundown. Still under construction.

Date uploaded 2 years ago
Version 0.0.2
Download link ZanderTM-INTEGER_PlaytestVersion-0.0.2.zip
Downloads 174
Dependency string ZanderTM-INTEGER_PlaytestVersion-0.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.0
dakkhuza-MTFO-4.5.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.5.1
Flowaria-FlowGeos_Vol2-0.1.2 icon
Flowaria-FlowGeos_Vol2

Sets of custom tile for your rundown! (Volume 2!)

Preferred version: 0.1.2
Sam_D_B-SamGeos-1.0.81 icon
Sam_D_B-SamGeos

A set of custom tiles for use in your rundown

Preferred version: 1.0.81
DarkEmperor-OldGeos-0.0.5 icon
DarkEmperor-OldGeos

Restore CustomGeo

Preferred version: 0.0.5
Extra-MyCoolPlugin3-999.999.9999 icon
Extra-MyCoolPlugin3

MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.

Preferred version: 999.999.9999
Flowaria-LGTuner-0.99999.3 icon
Flowaria-LGTuner

Fine tune your LevelGeneration! [Early Access 2]

Preferred version: 0.99999.3
randomuserhi-KillIndicatorFix-0.0.9 icon
randomuserhi-KillIndicatorFix

A client-side mod that makes kill indicators consistent when you are not host.

Preferred version: 0.0.9
easternunit100-WwiseGameParameterController-0.0.1 icon
easternunit100-WwiseGameParameterController

This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.

Preferred version: 0.0.1
ProjectZaero-ZaeroMonsters-2.0.0 icon
ProjectZaero-ZaeroMonsters

An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.

Preferred version: 2.0.0
Untilted-ShotgunCenterFire-1.0.1 icon
Untilted-ShotgunCenterFire

Make shotguns shoot where they're supposed to

Preferred version: 1.0.1
Flowaria-FlowGeos-0.8.3 icon
Flowaria-FlowGeos

Sets of custom tile for your rundown!

Preferred version: 0.8.3
GTFOModding-AWO_Testing-0.999.7 icon
GTFOModding-AWO_Testing

Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )

Preferred version: 0.999.7
randomuserhi-DMRReloadFix-0.0.1 icon
randomuserhi-DMRReloadFix

A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.

Preferred version: 0.0.1
EEC-EEC_I-1.7.8 icon
EEC-EEC_I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Preferred version: 1.7.8
Inas07-ExtraObjectiveSetup-1.3.2 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.3.2
Untilted-EvadeFix-1.0.2 icon
Untilted-EvadeFix

Fix dodge/evade

Preferred version: 1.0.2
Untilted-NoDustParticles-1.0.2 icon
Untilted-NoDustParticles

Remove dust/ambient particles

Preferred version: 1.0.2
Fody55-GTFO_ShootInTheAir-2.0.1 icon
Fody55-GTFO_ShootInTheAir

A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).

Preferred version: 2.0.1
dakkhuza-DakGeos-0.3.4 icon
dakkhuza-DakGeos

Premium leading brand 'dak type' geomorphs!

Preferred version: 0.3.4

README

Welcome to INTEGER! This rundown is still under construction, well technically needs lots of more testing and me actually moving my butt so I can finish C1 and fix C4

This version contains all levels that were planned to be released...except C1 and C4... Again

It goes without saying that the levels that are currently displayed are for testing purposes. I uploaded this rundown cause it would be easier to have people download it directly from R2Modman instead of me passing the file with the rundown. If you wanna try this out, by all means go ahead! Feedback is always welcomed. Seriously, I need feedback, I need to know if I've gone insane or not, thank you.

This rundown includes:

  • 2 A tier levels
  • 3 B tier levels
  • 4 C tier levels (except C1 & C4 atm)
  • 3 D tier levels (unavailable atm)
  • 2 E tier levels (unavailable atm)

It also includes:

  • Rebalanced weaponry
  • Custom enemies on lower tiers.
  • Overall cool stuff I guess.

It also includes lore logs here and there. I will be adding them eventually.... Eventually... Only time will tell.

CHANGELOG

CHANGELOG 0.0.7

OH BOY, LOTSA STUFF TO TALK ABOUT HERE.

A1:

  • Rerolled a zone in Extreme.
  • Changed hub room in Zone 36.
  • Added big strikers to HSU rooms.
  • Increased enemy density in the Cell room (Main).

B1:

  • Increased time until reset for 3/3 code. Reason? You'll see...
  • Removed the second respawn zone and rerolled the preceding one.
  • Rerolled some reactor rooms.
  • Revamped Code 4/4 blood door.
  • Reduced amount of BBCs in Code 4/4 hub zone.
  • Rerolled error alarm rooms.
  • Removed stealth scan from respawn room.
  • Removed stealth scan from reactor apex door.

B2:

  • Removed the error alarm gimmick and replaced with a different one.
  • Removed extra zones in second purification sequence room.

B3:

  • Rebalanced resource distribution.
  • Adjusted enemy density in third terminal zone.
  • Removed Class T alarm.
  • Added an extra threat to the central pillar hub room.
  • Changed third terminal gimmick.
  • Added an extra alarm before extraction zone.
  • Added an extra threat to extraction zone.
  • Decreased scan speed at extraction scan.

C2:

  • Completely rebalanced enemy waves in Extreme portion.
  • Adjusted enemy density in Extreme layout.
  • Added and introduced new alarm type: Splinter Alarm.
  • Increased resources all across Extreme.
  • Added an extra alarm to door before donut room. Now it's also a blood door.
  • Removed Charger Scout from donut room.

C3:

  • Removed side zones from Zone 230.
  • Added an Enforced alarm to door to Zone 233.
  • Rerolled Zone 233.
  • Removed big strikers from Zone 233. Replaced with shadow giants.
  • Replaced R6D1 datacenter hub room with a custom tile.
  • Removed shadow scout from Zone 234. Added a birther.
  • Adjusted enemy waves from Class D alarm.
  • Added an extra spicy event when finishing the main objective.
  • Rerolled the entirety of the Extreme portion.
  • Removed pMother from Overload, replaced with... well that's classified you know.
  • Added error alarm after completing the Extreme objective.
  • Added [REDACTED] to uplink waves in Overload.