ARC Complex
Solo rundown seeking to alter the vanilla gameplay loop to mimic DOOM and Ultrakill
| Date uploaded | 2 years ago |
| Version | 1.1.0 |
| Download link | chilldude4216-ARC_Complex-1.1.0.zip |
| Downloads | 94 |
| Dependency string | chilldude4216-ARC_Complex-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1randomuserhi-GiveHostClientDamage
A host-only mod that mimics client-delay on limb destruction.
Preferred version: 0.0.6Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.4.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 2.2.3hirnukuono-AdvancedWardenObjective
Flowaria's AdvancedWardenObjective with a few fixes, tweaks, and addons
Preferred version: 1.2.7Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1tru0067-BetterTerminalInfo
Adds the number of extra commands to the initial terminal output.
Preferred version: 1.0.2README
The ARC Complex
A different take on vanilla seeking to imitate DOOM and Ultrakill.
You are intended to play solo but it's probably still pretty balanced for duo.
USE YOUR 'TOGGLE GEAR' BIND TO GRAPPLE AN ENEMY. Features the parry plugin which the player will be required to use to clear a majority of the content, including gaining resources like health and ammo/tool (more ammo lol). Parry with shove to create a short window where you parry incoming tentacle and projectile attacks.
Weapon choice is limited to 1 loadout for now, but should still allow for a couple of different playstyles.
CHANGELOG
V1.3.1
-Compatability fix/removed burst cancel as a dependency
V1.3.0
-(I was intending to add at least 1 level with this update but adding levels sucks and plugins are fun sooooo I'm just releasing the toys for now)
-Bug fixed R4E1 main giant alarm
-Added LocalProgression and BurstCancel
-Meathook CD only applies if you hit your target now
-Parry damage buffed to 40 so it kills nightmares
-Added the burst of cannon
-Added slam jumping: jump with 0.3 seconds of landing a slam to jump higher (replaces super jump from DoubleJump dependency)
-Added slam storage/high slam: slam from height or cancel a slam with a double jump to slam for 150 damage
-Added blood punch: parry 20 damage to charge a blood punch, then shove an enemy or parry a melee attack to trigger a 150 damage explosion and heal
V1.2.2
-Added R4E1 Descending (R4E1 main half)
-Added ExtraSurvivalWaveSettings as a dependency
V1.2.0-1.2.1
-Added R4E2 Powered Down (R4E1 Reactor remix): yes you will have to do what you are thinking
-Added ground slam, crouch while in the air to halt horizontal movement and slam towards the ground causing a 5 damage explosion (no CD for now, it's mainly for baby kill)
-Removed fog ability from mom
-POST UPDATE: Fixed my mistakes, buffed slam damage to 10
V1.1.0-1.1.1
-Added R7C1 Abomination (R7C1 remix): expect more surprises than the last 3 levels
-Added stronger prisoner as a dependency, players now sprint with heavy carries
-POST UPDATE: added heat bug fix and fixed some warden text on Abomination
V1.0.6-1.0.8
-Added R7D2 River Styx (R7D2 remix)
-Reworked enemy grapple to make it a lot less clunky, is now a keybind (use your Toggle Gear bind)
-Added flashlight QOL: Every item now uses the headlight, and the headlight has been buffed to the sniper flashlight
-POST UPDATE: every level now starts at 100% res, removed shooters from scout waves on River Styx
V1.0.2-1.0.5
-Added R7E2 Anarchy (it's the reactor half of R7E1 with a few twists)
Post update:
-Gave hel gun part of heavy cannon 2 pierce
-Anarchy: nerfed wave 3 flyer wave, added big flyers to flyer waves in wave 2 and 3, removed backspawning strikers at end of wave 3
-Added a meathook variant to the super shotgun, grapple with ads fire
RELEASE
Added 1 level, 3 weapons, all base mechanics for now. (Reuploaded to update readme with parry instructions just in case)