EmissiveFX
20 animated emissive weapon effects + an independent bullet tracer with in-game color picking: floating 14-color panel and direct #RRGGBB input. No gameplay code is patched.
By continue
| Date uploaded | a week ago |
| Version | 1.0.0 |
| Download link | continue-EmissiveFX-1.0.0.zip |
| Downloads | 14 |
| Dependency string | continue-EmissiveFX-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.3README
EmissiveFX
Animated emissive (self-illumination) effects for GTFO weapons — plus a fully independent bullet tracer with an in-game color picker.
20 emissive modes · tracer from muzzle to impact point · floating 14-color panel · direct #RRGGBB input · no gameplay code patched.
Features
Bullet tracer (independent, off by default)
- Draws a thin glowing energy beam from the muzzle to the impact point, fading out over ~1.5 s
- 14 preset colors via a floating panel, or type any
#RRGGBBvalue directly in-game - Local player only; fully independent from every other option on the page
Emissive weapon effects (20 modes)
- Solid · Breathing · Alarm · Flicker · Charge · Hue flow
- Twinkle · Sparks · Noise · Anti-phase
- Sweep · Chase · Gradient · Rainbow
- Heat · Cold · Ember
- Heartbeat · Low-health warning
Scan policy — the renderer scan is the only source of stutter. Pick "Scan off" for zero stutter (effects stay visible, they just stop updating).
Installation
Recommended: install through r2modman / Thunderstore Mod Manager — it installs BepInExPack_GTFO automatically.
Manual:
- Install BepInEx (IL2CPP) for GTFO
- Drop
EmissiveFX.dllinto<Game>\BepInEx\plugins\ - Launch the game
Usage
In game: Settings → 效果 (Effects)
| Row | What it does |
|---|---|
| 弹轨特效 | Tracer master switch (off by default) |
| 弹轨颜色 > | Opens a floating panel with 14 preset colors — click one to apply, click again to collapse |
| 弹轨颜色代码 | Click, then type hex (0-9 / A-F). Enter confirm · Esc cancel · Backspace delete |
| 总开关 | Master switch for the emissive effects |
| 扫描 | Scan policy: Scan off / Try scan / Manual confirm |
| 20 effect rows | Mutually exclusive — pick one |
While the color panel is open you can nudge it with the arrow keys (position is saved automatically).
Configuration
BepInEx\config\gtfoskin.emissivefx.cfg → [Trajectory]
| Key | Default | Meaning |
|---|---|---|
Enabled |
false |
tracer master switch |
Color |
#B478FF |
tracer color (also written by the in-game picker) |
LifetimeSeconds |
1.5 |
fade-out time |
WidthMeters |
0.02 |
beam width (0.007 = thinner) |
MaxDistanceMeters |
200 |
length drawn when nothing is hit |
StartWidthMul / EndWidthMul |
1 / 0.35 |
taper at muzzle / impact |
OnlyLocalPlayer |
true |
draw only your own tracer |
TestKey |
F8 |
spawn a test tracer (leave empty to disable) |
ColorPanelX/Y/W/H |
1410 / -220 / 770 / 860 |
floating panel geometry |
Notes
- Emissive effects are only visible inside a level while holding a weapon — not in the lobby.
- The tracer is off by default; enable it on the Effects page.
- Only your own tracer is drawn (teammates' tracers are not shown).
- Nothing in the game's gameplay code is patched: the tracer polls a read-only field and casts its own ray, so it cannot crash the game.
中文说明
GTFO 武器自发光动态效果(20 种)+ 完全独立的弹轨特效。
- 弹轨:开火时从枪口到命中点画一条细的发光能量束,约 1.5 秒淡出;默认关闭,只对本机玩家生效
- 选色:设置页「效果」→「弹轨颜色 >」点开悬浮面板选 14 个预设色;或用「弹轨颜色代码」直接键入
#RRGGBB(Enter 确认 / Esc 取消) - 安装:把
EmissiveFX.dll放进<游戏目录>\BepInEx\plugins\ - 注意:自发光效果必须进关卡 + 手持武器才可见;颜色面板位置可用方向键微调(自动保存)
Changelog
See CHANGELOG.md.
CHANGELOG
Changelog
v1.0.1
- Fixed: the emissive override now merges with the renderer's existing property block instead of replacing it, so weapon-inspection views and other per-renderer effects are no longer disturbed
- README: the intro now states up front that this is a SKINS-format skin emissive-material mod
- README: added a How-it-works section explaining the emissive material approach (_EmissiveColor + MaterialPropertyBlock, _EmissiveMap only, SKINS compatible)
1.0.0
Initial release.
Bullet tracer
- Draws a glowing energy beam from the muzzle to the impact point, fading out over ~1.5 s
- Off by default, local player only, fully independent from the other options
- Pick from 14 preset colors in a floating panel, or type any
#RRGGBBvalue in-game - Arrow keys nudge the open color panel; the position is saved automatically
Emissive weapon effects
- 20 animated self-illumination modes: Solid, Breathing, Alarm, Flicker, Charge, Hue flow, Twinkle, Sparks, Noise, Anti-phase, Sweep, Chase, Gradient, Rainbow, Heat, Cold, Ember, Heartbeat, Low-health warning
Scan policy
- Scan off / Try scan / Manual confirm — trade automatic updating for frame time
Configuration
- Everything above is also adjustable in
BepInEx\config\gtfoskin.emissivefx.cfg