| Date uploaded | 3 years ago |
| Version | 0.0.9 |
| Download link | goobers-Rebellion-0.0.9.zip |
| Downloads | 150 |
| Dependency string | goobers-Rebellion-0.0.9 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.0.0easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1README
Description
Rise up and prevent The Warden from completing its goal. Currently features 7 levels and a small story.
Mostly everything in this rundown are things from the base game with minor balance changes.
These levels require all players to cooperate and coordinate with one another in order to succeed. Certain core mechanics have been tweaked to hinder the player. But with proper teamwork and planning, they can be offset.
Most levels should take around 30 minutes - 1 hour to complete
A1, A2, and B1 are meant to be the beginner levels, so the difficulty spike starting at B2 is by design :)
I highly recommend that you play the levels in order!
Made by goober#9868 on discord!
RELEASE BUILDS
Ver 0.0.9
- Adjusted B1: Added extra helping hints to the level and locked door to ZONE_909
- Adjusted CFoam to have less max ammo
Ver 0.0.8
- Added new level: D2
D2 is an experimental level and is subject to change
- Adjusted enemy detection: Gunfire should now trigger enemies from a realistic range (200-300 Meters)
Ver 0.0.7
- Several D1 changes
Ver 0.0.6
- Added a new level: D1
Ver 0.0.5
- Added a terminal into a specific zone in B1
Ver 0.0.4
- Lowered the enemy count in A1 to a reasonable level in a specific zone
- Fixed a terminal log in B1
Ver 0.0.3
- Lowered the enemy count in A2 to a reasonable level
- Provided more resources in C2
- Fix for certain enemies having incorrect textures
Ver 0.0.3
- Lowered the enemy count in A2 to a reasonable level
- Provided more resources in C2
- Fix for certain enemies having incorrect textures
Ver 0.0.2
- Fix for custom terminal log files being unreadable
- Removal of non-important info from the B1 description
Ver 0.0.1
- Release