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goobers-Rebellion-0.2.2 icon

Rebellion

Explore the complex within an alternate timeline

By goobers
Date uploaded 3 years ago
Version 0.2.2
Download link goobers-Rebellion-0.2.2.zip
Downloads 125
Dependency string goobers-Rebellion-0.2.2

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.0
mccad00-Mccad00s_Custom_Gear_Parts-1.0.9 icon
mccad00-Mccad00s_Custom_Gear_Parts

Asset pack for custom weapon parts.

Preferred version: 1.0.9
dakkhuza-MTFO-4.4.4 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.4
Inas07-ExtraChainedPuzzleCustomization-1.2.5 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.2.5
ProjectZaero-Data_Sphere_Flavor_Pack-3.0.0 icon
ProjectZaero-Data_Sphere_Flavor_Pack

An asset bundle pack for Rundown Devs containing 8 data sphere flavors.

Preferred version: 3.0.0
easternunit100-WwiseGameParameterController-0.0.1 icon
easternunit100-WwiseGameParameterController

This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.

Preferred version: 0.0.1
easternunit100-ChatterReborn-0.3.5 icon
easternunit100-ChatterReborn

Give your character more voicelines.

Preferred version: 0.3.5

README

Description

Rise up and prevent The Warden from completing its goal. Currently features lots of levels and a small story.

Mostly everything in this rundown are things from the base game with minor balance changes.

These levels require all players to cooperate and coordinate with one another in order to succeed. Certain core mechanics have been tweaked to hinder the player. But with proper teamwork and planning, they can be offset.

Most levels should take around 30 minutes - 1 hour to complete

A1, A2, and B1 are meant to be the beginner levels, so the difficulty spike starting at B2 is by design :)

I highly recommend that you play the levels in order, starting with levels in Phase 0.

Made by goober#9868 on discord!

RELEASE BUILDS

Ver 0.2.1

- Updated custom music
    - Phase 1 has begun..

Ver 0.1.8

- Added new custom music
    - Added new level: C3
    - Weapon and tool balance change:
    Weapon ammo has been nerfed, while tool ammo has been buffed

Ver 0.1.7

- Ugraded to latest BepInEx version

Ver 0.1.6

- BroSoundDependency is no longer a required plugin, please uninstall it

Ver 0.1.6

- BroSoundDependency is now a required plugin
    - Added in multiple unused voicelines (ChatterReborn required for these to work!)
    I recommend doing a complete re-install of the rundown because the file structure has changed.

Ver 0.1.5

- Added disinfection station to E1
    - Added Fog Turbine to E1
    - Changed enemy spawning in E1

Ver 0.1.4

- Added new level - E1
    - Changed some of the weapon animations
    - Removed Sniper sentry

Ver 0.1.3

- Weapon overhaul
    Some weapons have had a slight visual makeover, and the mod now required Mccad00s Custom Gear Parts 
    - A new melee weapon has been added: Sledgehammer Mill
    - Story overhaul
    All logs and story has had some tuning to make it more coherent and line up with events in the GTFO original story.
    - Phase 0 Intel updated to include more info
    - Multiple balance changes
    - Dialog overhaul
    Prisoners will say more things more often during certain events. (Most events require ChatterReborn to fuction properly, Highly recommend using it!)

Ver 0.1.2

- Fixed the bullpup having a reload animation

Ver 0.1.1

- General balance changes to multiple levels
    - Added in more unused voicelines

Ver 0.1.0

- Added more feedback to doing things in certain levels
    - Added in more voicelines
    - Fixed being able to cancel the reload of certain weapons

Ver 0.0.9

- Adjusted B1: Added extra helping hints to the level and locked door to ZONE_909
    - Adjusted CFoam to have less max ammo

Ver 0.0.8

- Added new level: D2
    D2 is an experimental level and is subject to change
    - Adjusted enemy detection: Gunfire should now trigger enemies from a realistic range (200-300 Meters)

Ver 0.0.7

- Several D1 changes

Ver 0.0.6

- Added a new level: D1

Ver 0.0.5

- Added a terminal into a specific zone in B1

Ver 0.0.4

- Lowered the enemy count in A1 to a reasonable level in a specific zone
    - Fixed a terminal log in B1

Ver 0.0.3

- Lowered the enemy count in A2 to a reasonable level
    - Provided more resources in C2
    - Fix for certain enemies having incorrect textures

Ver 0.0.3

- Lowered the enemy count in A2 to a reasonable level
    - Provided more resources in C2
    - Fix for certain enemies having incorrect textures

Ver 0.0.2

- Fix for custom terminal log files being unreadable
    - Removal of non-important info from the B1 description

Ver 0.0.1

- Release