| Date uploaded | 2 years ago |
| Version | 0.0.1 |
| Download link | hirnukuono-Snipers-0.0.1.zip |
| Downloads | 146 |
| Dependency string | hirnukuono-Snipers-0.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1GTFOModding-LegacyFogSystem
[NOT FINISHED] - Client mods to make fog what it looks like before R6
Preferred version: 0.0.2README
Snipers (standalone level contest 2 entry)
what
snipers is a single level that introduces ghsot recon future soldier -esque syncshots.
included a simple tutorial with no enemydetection and infinite ammo.
level
a2 snipers is a simple "kill room, go to next room, rinse and repeat". if a door is not open, there's an enemy alive somewhere. once all enemies in all zones are dead, mission complete, no extraction errors or traversing to an elevator (once u see dimension1, u will see why)
how
host: press X to designate target. you can tag four enemies. aim at enemy and press X again to untag. wait for tags to green up and players report their readiness. either fire your gun at enemy to have you and all other aimed guns fire in sync, or press Z to have the other players (who are ready to fire) fire their weapons.
client: see tag, listen to host tell u which one to aim at, get in position to be able to fire optimally, take aim and keep aiming at target. don't be startled when your gun fires without you pressing anything.
anyone aiming at a tagged enemy will emanate a laser towards said enemy.
bugs
incompatible with dakkhuza damagenumbers. sorry.
bots cannot participate in sync shots yet. will attempt to add support later.
sometimes the laser gets stuck, someone is lazing an enemy without even looking at him, or appears so to host or others. if it happens, just untag and tag the enemy, with luck the laser goes away. will fix later.
you can technically take aim with your hammer or your hacking tool, but you can't fire at an enemy without a BulletWeapon in hand. sorry. :)
also, there might be a slight jank/jerk of 0.1 - 0.3 seconds every 12-15 seconds, somehow the dimension setup hates life. ERROR COULDNT FIND CELL IN GRID stuff. mega sad. will fix later.
version history
v0.0.1
initial.