| Date uploaded | 2 years ago |
| Version | 0.0.2 |
| Download link | hirnukuono-Snipers-0.0.2.zip |
| Downloads | 104 |
| Dependency string | hirnukuono-Snipers-0.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1GTFOModding-LegacyFogSystem
[NOT FINISHED] - Client mods to make fog what it looks like before R6
Preferred version: 0.0.2README
Snipers (standalone level contest 2 entry)
what
snipers is a single level that introduces ghost recon future soldier -esque syncshots.
level
a1 tutorial: infinite ammo, no enemydetection.
a2 snipers: a simple "kill room, go to next room, rinse and repeat". if a door is not open, there's an enemy alive somewhere. once all enemies in all zones are dead, mission complete, no extraction errors or traversing to an elevator (once u see dimension1, u will see why)
how
host: press X to designate target. you can tag four enemies. aim at enemy and press X again to untag. wait for tags to green up and players report their readiness. either fire your gun at enemy to have you and all other aimed guns fire in sync, or press Z to have the other players (who are ready to fire) fire their weapons.
client: see tag, listen to host tell u which one to aim at, get in position to be able to fire optimally, take aim and keep aiming at target. don't be startled when your gun fires without you pressing anything.
anyone aiming at a tagged enemy will emanate a laser towards said enemy.
bugs
incompatible with dakkhuza damagenumbers. sorry.
bots cannot participate in sync shots yet. will attempt to add support later.
sometimes the laser gets stuck, someone is lazing an enemy without even looking at him, or appears so to host or others. if it happens, just untag and tag the enemy, with luck the laser goes away. will fix later.
misc
shoutout to randomuserhi for his excellence. thank you kind soul, the enemy replicator + 1 business u wrote down on discord made this possible. (ctrl-f GlobalID)
version history
v0.0.2
- fixed intermittent stutter/jank
- scouts unleash normal enemies, not just snatchers that could not actually take you anywhere
- plugcaps added and changed, partly to fix first item in list
- changed method of counting enemies, no longer possible to lure enemies out of their zone to count them as missing/killed.
- fixed this readme, ghsot -> ghost. gah.
- added depdendency to LegacyFogSystem. the way this is meant to be played, nodust + legacyfog. yum.
v0.0.1
initial.