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| Date uploaded | 2 years ago |
| Version | 0.0.1 |
| Download link | hirnukuono-StuckEnemyFix-0.0.1.zip |
| Downloads | 153 |
| Dependency string | hirnukuono-StuckEnemyFix-0.0.1 |
README
StuckEnemyFix
doing alarms, wave enemies sometimes spawn on furniture and get stuck. they can't move so they keep combat music and -stamina up forever. fix here.
how
- aggressive non-flyer enemy is given 6 seconds to move 2 meters away from spawn position
- if it doesn't, it gets moved to a position that is known nav-good (spawnnode portal 0)
- enemy takes the hint, comes at you aggressively. eventually.
Changelog
V0.0.1
- initial