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| Date uploaded | 2 years ago |
| Version | 0.0.3 |
| Download link | hirnukuono-TumorShadowFix-0.0.3.zip |
| Downloads | 82 |
| Dependency string | hirnukuono-TumorShadowFix-0.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
TumorShadowFix
- enables shadows on anything with "tank", "birther" or "shadow" in their name.
- enables shadows on any enemy that has a tumor attached (excluding nightmare variants, their weakspots are still under study)
- since r6(?), tank/birther tumors have never cast shadows. with this they do.
- every enemy in game can be changed in the enemy datablock to a shadow by including a case insensitive "shadow" in its name, "Shadow_MegaMother" for example.
- might lower FPS, buy a 486 :) (boomer inside joke, don't laugh)
- compatible with eec mostly. interference's shadow babies were very janky tho, your mileage may vary.
- can be configured to plop tumors back visible if player is within a 24deg cone behind enemy.
- TumorShadowFix_example.cfg provided, copy to TumorShadowFix.cfg and configure before first launch.
Changelog
v0.0.3
- configfile, config option "VisibleFromBehind" if set to true, 24 degrees of "behind" where tumors pop visible (and thermal)
V0.0.2
- killed blanket all-shadows-enable due to extreme jankiness of some enemies (small shooters strikers chargers small and big)
- sad, would have like to have all shadows. but better this way.
V0.0.1
- initial