Mods that depend on WardenIntelOhBehave
(Fashionably late) Standalone Submission. 4 players required. My first attempt at a "modular" level
Last updated: 2 years ago
Gear and equipment rebalance with checkpoints and a few new weapons
Last updated: 2 years ago
[WIP] massive overhaul of vanilla content. adds optional objectives, checkpoints, balance adjustments and re-works to vanilla levels. (with some changes to weapons & enemies)
Last updated: 2 years ago
Exceedingly idealistic; unrealistic and impractical.
Last updated: 4 months ago
A 26? Mission rundown. Basically, prepare for crazy objectives and some insane shit; yup, I did that.
Last updated: 2 months ago
OBJECTIVE STACK REITERATION UNKNOWN - PROBE DEEPER UNTIL ://ERROR
Last updated: a month ago
A high difficulty rundown in the making. Early Access available!
Last updated: 2 years ago
This is an extremely difficult outline.
Last updated: a month ago
A fairly difficult slightly modded but vanilla inspired rundown with its own story. Currently contains 13 levels, with the final level coming soon
Last updated: 2 days ago
Teamwork is your only hope.
Get The F*** Out!
Last updated: 2 years ago
Project Zaero's selection of client-sided mods including bugfixes, quality-of-life improvements, and new features to enhance your GTFO experience.
Last updated: a year ago
://Extension Protocol in effect
Last updated: 10 months ago
://[OMNI]-Legacy: Superjacent sectors access denied, find a way to disengage lockdown and retrieve ALL resources.
Last updated: 3 months ago