| Date uploaded | a day ago |
| Version | 0.1.0 |
| Download link | mbooster-CustomCheckpoints-0.1.0.zip |
| Downloads | 13 |
| Dependency string | mbooster-CustomCheckpoints-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2AuriRex-TheArchive_Core
The main Archive mod, adds the ModSettings menu.
Preferred version: 2025.2.2README
What does this mod do?
This mod makes it easy to set checkpoints on doors using the in-game menu (Thanks to the Archive Core mod).
Versions 0.0.1 and 0.0.2 required changing the config file directly.
Please use the in-game menu now instead.
How to configure checkpoints?
- Run the game with this mod and it's dependencies installed.
- Go to
Settings→Mod Settings→Custom Checkpoints→Settings→Rundowns. - Navigate to the expedition where you want to add checkpoints and click on
Security doors.- A list of all the security doors in the level should appear with names and descriptions.
- Use the
Checkpointtoggle button to enable/disable checkpoints.
Do I need to restart the game for changes to apply?
No, the mod only changes the level layout just before you drop into an expedition, so you don't need to restart the game after making changes. You do need to restart the expedition for changes to apply to a level you're already in.
How do I verify the mod works?
After having dropped into a level, open the log file at BepInEx/LogOutput.log in your profile folder and look for lines like this:
[Info :CustomCheckpoints] Adding a checkpoint to Door to zone 50
[Info :CustomCheckpoints] Adding a checkpoint to Door to zone 52
[Info :CustomCheckpoints] Added 2 checkpoints.
This depends on what you changed of course.
Important notes
- The mod hasn't been widely tested, so it may not work with every modded rundown.
- Not all door types have been tested.
- If you're a rundown developer, the separate
CConsolemod may offer a more convenient way to set checkpoints.