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mbooster-CustomCheckpoints-0.1.0 icon

CustomCheckpoints

Change any security door you want into a checkpoint (Now in-game!).

Date uploaded a day ago
Version 0.1.0
Download link mbooster-CustomCheckpoints-0.1.0.zip
Downloads 13
Dependency string mbooster-CustomCheckpoints-0.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2
AuriRex-TheArchive_Core-2025.2.2 icon
AuriRex-TheArchive_Core

The main Archive mod, adds the ModSettings menu.

Preferred version: 2025.2.2

README

What does this mod do?

This mod makes it easy to set checkpoints on doors using the in-game menu (Thanks to the Archive Core mod).

Versions 0.0.1 and 0.0.2 required changing the config file directly. Please use the in-game menu now instead.

How to configure checkpoints?

  1. Run the game with this mod and it's dependencies installed.
  2. Go to SettingsMod SettingsCustom CheckpointsSettingsRundowns.
  3. Navigate to the expedition where you want to add checkpoints and click on Security doors.
    • A list of all the security doors in the level should appear with names and descriptions.
  4. Use the Checkpoint toggle button to enable/disable checkpoints.

Do I need to restart the game for changes to apply?

No, the mod only changes the level layout just before you drop into an expedition, so you don't need to restart the game after making changes. You do need to restart the expedition for changes to apply to a level you're already in.

How do I verify the mod works?

After having dropped into a level, open the log file at BepInEx/LogOutput.log in your profile folder and look for lines like this:

[Info   :CustomCheckpoints] Adding a checkpoint to Door to zone 50
[Info   :CustomCheckpoints] Adding a checkpoint to Door to zone 52
[Info   :CustomCheckpoints] Added 2 checkpoints.

This depends on what you changed of course.

Important notes

  • The mod hasn't been widely tested, so it may not work with every modded rundown.
  • Not all door types have been tested.
  • If you're a rundown developer, the separate CConsole mod may offer a more convenient way to set checkpoints.