| Date uploaded | 4 years ago |
| Version | 1.3.4 |
| Download link | mccad00-Lockout2-1.3.4.zip |
| Downloads | 454 |
| Dependency string | mccad00-Lockout2-1.3.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.7.0Frog-SilencedWeapons
Customizable silenced weapons - Now compatible with rundown 6
Preferred version: 1.1.1Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.1ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 4 tiles + 1 variant.
Preferred version: 0.0.7Kasuromi-SniperMeleeFix
The absolute fastest possible fix for sniper melee.
Preferred version: 1.0.0README
LOCKOUT II
version 1.3.4
://Mission Objective://
On August 18th, 2054, an underground nuclear reactor located beneath the Yucatan peninsula went supercritical. The resulting explosion has caused a severe ecological hazard. In order to contain any radioactive waste and other harmful materials, Santonian Industries has elected to construct a massive concrete sarcophagus over the effected area.
Your job, as a member of the Hazardous Environment Cleanup Unit, is to investigate Garganta for the cause of the reactor meltdown, and to assess the area for any other potential causes of ecological hazards.
Access to Sector 0xA: Permitted
Access to Sector 0xB: Permitted
Access to Sector 0xC: Permitted
Access to Sector 0xD: Permitted
Access to Sector 0xE: Permitted
Patch Notes:
- Added several new custom vanity items
- Released E1
- Fixed broken behavior of flash bangs, grenade launchers and silenced weapons when used nearby spitters
- Fixed the nullref spam on the grenade launcher
- Anti Materiel Rifle can now penetrate walls, and has uncapped penetration on players and enemies
- Fixed an issue with invisible walls on E1
- Potentially fixed an issue with the level behavior of E1 not cleaning up correctly
- Fixed a timing issue with the reactor's heat on E1
- Adjusted the balance of the second reactor wave on E1
- Rebalanced consumable and resource spawns on E1
Contact @mccad00#8360 if you run into any issues