| Date uploaded | 4 years ago |
| Version | 1.4.2 |
| Download link | mccad00-Lockout2-1.4.2.zip |
| Downloads | 305 |
| Dependency string | mccad00-Lockout2-1.4.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.7.0Frog-SilencedWeapons
Customizable silenced weapons - Now compatible with rundown 6
Preferred version: 1.1.1Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.1ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 4 tiles + 1 variant.
Preferred version: 0.0.7Kasuromi-SniperMeleeFix
The absolute fastest possible fix for sniper melee.
Preferred version: 1.0.0README
LOCKOUT II
version 1.4.2
://Mission Objective://
On August 18th, 2054, an underground nuclear reactor located beneath the Yucatan peninsula went supercritical. The resulting explosion has caused a severe ecological hazard. In order to contain any radioactive waste and other harmful materials, Santonian Industries has elected to construct a massive concrete sarcophagus over the effected area.
Your job, as a member of the Hazardous Environment Cleanup Unit, is to investigate Garganta for the cause of the reactor meltdown, and to assess the area for any other potential causes of ecological hazards.
Access to Sector 0xA: Permitted
Access to Sector 0xB: Permitted
Access to Sector 0xC: Permitted
Access to Sector 0xD: Permitted
Access to Sector 0xE: Permitted
Patch Notes:
- Added several new vanity items and a new palette
- Weapon FOV is now relative, weapons will no longer zoom out when ADS at low FOV
- Slightly reduced the reactor wave populations on E1
- Fixed an issue with temperature synchronization on E1
Weapon Rebalancing:
- Magnum: Changed FPS position, increased effective range, changed the sight part, increased ADS speed
- Breaching Shotgun: Slightly increased damage, Increased effective range, reduced recoil
- Socom: Increased capacity by 1 magazine
- Personal Defense Weapon: Increased capacity by 1 magazine, very slight damage increase
- Compact Handgun: Fixed a bug where the compact handgun turns big when you shoot it (Im not even fucking joking, try out the old version and see for yourself)
- Bullpup Rifle: Slightly increased damage, Increased precision multiplier, Increased hipfire accuracy, Increased effective range
- Assault Rifle: Changed the sight part
- Heavy SBR: Increased effective range
- Suppressed DMR: Increased effective range
- Sub Machinegun: Greatly increased stagger multiplier
- Greande launcher: Weak damage radius extended, Weak damage reduced, High damage increased (20 damage from 5m-2m, 80 damage at 2m-0m)
Contact @mccad00#8360 if you run into any issues