lockout
Rundown Protocol 65C816 - LOCKOUT /// Objective: Prisoners must disable lockdown procedures in order to access and restore functionality to the sector. Locate and dispatch the source of local infestation.
By mccad00
| Date uploaded | 5 years ago |
| Version | 1.3.0 |
| Download link | mccad00-lockout-1.3.0.zip |
| Downloads | 149 |
| Dependency string | mccad00-lockout-1.3.0 |
This mod requires the following mods to function
EEC-ExtraEnemyCustomization
Add more flexibility for designing your own emeny, For Rundown Devs. (Currently In Beta)
Preferred version: 0.6.0README
#PATCH NOTES
Release build version 1.3.0
Weapon and Tool Rebalance: -Rebalanced the machine sentry and the autoshotgun sentry -Short Barreled rifle: Base damage increase -Battle Rifle: Adjusted Recoil -Caseless Rifle: Fire mode changed, reserve ammo and damage increased
Expedition Changes: -[$8B-03] - Nativity: Removed an optional objective -[$8C-01] - Egregore: Alarm sequence rebalance, slight layout edit
Note: Egregore and Amaranth have been swapped on the rundown screen
Enemy Edits: Minor visual adjustments to a special enemy varient
How to install:
Simply extract the 'lockout' folder into your rundowns directory. Before you play, make sure the selected rundown in your datadumper.cfg is set to lockdown. Enjoy!
Designed by mccad00 Special thanks to NekoWafer, firs7, and the GTFO modding community discord for all of the advice, support and testing.