lockout
Rundown Protocol 65C816 - LOCKOUT /// Objective: Prisoners must disable lockdown procedures in order to access and restore functionality to the sector. Locate and dispatch the source of local infestation.
By mccad00
| Date uploaded | 5 years ago |
| Version | 2.2.0 |
| Download link | mccad00-lockout-2.2.0.zip |
| Downloads | 174 |
| Dependency string | mccad00-lockout-2.2.0 |
This mod requires the following mods to function
EEC-ExtraEnemyCustomization
Add more flexibility for designing your own emeny, For Rundown Devs. (Currently In Beta)
Preferred version: 0.6.0README
#PATCH NOTES
Release build version 2.2.0
Access to sector [$8E-0] has been restored. [$8E-01] - Mausoleum : Unlocked. Prisoners are to enter the sector to investigate the cause of the Subcomplex [$65C816] lockdown procedures.
Custom Weapon Audio -Integrated 'Audio Dependancy' by latex and neko
How to install:
If you aren't using R2ModMan, place all of the contents of the zip into your 'plugins' folder.
Designed by mccad00 Plugins by FlaffyDoggo Special thanks to NekoWafer, firs7, and the GTFO modding community discord for all of the advice, support and testing.