lockout
Rundown Protocol 65C816 - LOCKOUT /// Objective: Prisoners must disable lockdown procedures in order to access and restore functionality to the sector. Locate and dispatch the source of local infestation.
By mccad00
| Date uploaded | 5 years ago |
| Version | 2.3.2 |
| Download link | mccad00-lockout-2.3.2.zip |
| Downloads | 162 |
| Dependency string | mccad00-lockout-2.3.2 |
This mod requires the following mods to function
EEC-ExtraEnemyCustomization
Add more flexibility for designing your own emeny, For Rundown Devs. (Currently In Beta)
Preferred version: 0.6.0README
#PATCH NOTES
Release build version 2.3.2
Subcomplex [$65C816] lockdown bypassed. Full access restored. [$8A-X2] - Prey : Unlocked. [$8B-X4] - Crysalis : Unlocked. Prisoners are to investigate these sectors for routine maintenance. Complete sector indexing procedures underway.
Bug fixes Fixed the cell not spawning on [$8A-01] Added the long range flashlight back to the bio tracker Corrected the shotgun revolver's weapon description
Please contact me on discord @mccad00#8360 if you run into any issues
How to install:
If you aren't using R2ModMan, place all of the contents of the zip into your 'plugins' folder.
Designed by mccad00 Plugins by FlaffyDoggo, Dex, and Flowaria Special thanks to NekoWafer, firs7, and the GTFO modding community discord for all of the advice, support and testing.