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randomguy0753-ExtendedSurvivalWavePopulation-1.0.1 icon

ExtendedSurvivalWavePopulation

oh great, we woke up the whole family (for real)

Date uploaded an hour ago
Version 1.0.1
Download link randomguy0753-ExtendedSurvivalWavePopulation-1.0.1.zip
Downloads 4
Dependency string randomguy0753-ExtendedSurvivalWavePopulation-1.0.1

This mod requires the following mods to function

dakkhuza-MTFO-4.6.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.3
BepInEx-BepInExPack_GTFO-3.2.4 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.4
GTFOModding-GTFO_API-0.6.1 icon
GTFOModding-GTFO_API

Modding API for GTFO

Preferred version: 0.6.1

README

ExtendedSurvivalWavePopulation

Info

(For rundown devs) Allows you to have multiple enemies spawn per wave role and set weights for each enemy when there are multiple in one role

How To Use

Launch the game once and a file will generate here: "\profiles\ [your profile] \BepInEx\plugins\ [your rundown folder] \Custom\ExtendedSurvivalWavePopulationConfig"

Inside ExtendedSurvivalWavePopulation.jsonc you will find:

{
  "Populations": [
    {
      "PersistentID": 8000, // SurvivalWavePopulation PersistentID you want to extend
      "WaveRoleWeakling": [], // Empty entries will have no changes
      "WaveRoleStandard": [
        {
          "ID": 24, // Enemy ID
          "Weight": 1.0 // Weight to spawn this enemy ID
        },
        {
          "ID": 21,
          "Weight": 1.0
        },
        {
          "ID": 30,
          "Weight": 1.0
        }
      ],
      "WaveRoleSpecial": [],
      "WaveRoleMiniBoss": [],
      "WaveRoleBoss": []
    }
  ]
}

Patch Notes

  • 1.0.0 Initial release
  • 1.0.1 Fixed small issue in readme file

Feedback

  • Post in the feedback thread on the GTFO modding discord or message me on discord to give feedback and report bugs: randomguy#0753