| Date uploaded | a year ago |
| Version | 1.0.0 |
| Download link | randomguy0753-ZoneScan-1.0.0.zip |
| Downloads | 155 |
| Dependency string | randomguy0753-ZoneScan-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
ZoneScan
Info
(For rundown devs) This plugin allows you to make any chained puzzle not use the default radius scan, instead it can scan the whole room or zone the scan is in without leaking out of the room/zone.
How To Use
Launch your game once with it installed, find ZoneScanConfig in the custom folder in your rundown folder, open and find ZoneScanSettings.
This will be in there: { "AllowedPersistentIDs": [ { "ID": 8000, "UseZoneInsteadOfNode": false }, { "ID": 8001, "UseZoneInsteadOfNode": true } ] }
ID is the chained puzzle persistent id you want to override. UseZoneInsteadOfNode will determine if it scans the room the scan is in or the entire zone it's in. false = scan just room true = scan full zone If a zone is one room they will behave the same.
This plugin will not affect the scan graphic, just how the game detects players.
Patch Notes
- 1.0.0 Initial release
Feedback
- Post in the feedback thread on the GTFO modding discord or message me on discord to give feedback and report bugs:
randomguy#0753
Credits
Thank you to anyone who gave me advice, especially hirnukuono.