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randomuserhi-MindControl-0.0.6 icon

MindControl

Allows you to control enemies through replay viewer when spectating host

Date uploaded 2 weeks ago
Version 0.0.6
Download link randomuserhi-MindControl-0.0.6.zip
Downloads 37
Dependency string randomuserhi-MindControl-0.0.6

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.1.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.1.0
randomuserhi-GTFOReplay-0.9.4 icon
randomuserhi-GTFOReplay

A mod to save full game replays.

Preferred version: 0.9.4

README

[EXPERIMENTAL] Control Enemies through Replay Mod!

A host-only mod that allows replay mod spectators who are connected to host to control the enemies.

This mod is in very early stages, and super bare bones. Current known issues:

  • Fliers cannot be controlled (Unsure on what their control scheme should be as they require an "airborne" position)
  • Snatchers cannot be controlled (Currently for balance reasons as you can indefinitely keep a player held in snatcher dimension)
  • Terrible control scheme (I've mapped keys more-or-less arbitrarily on viewer side)

HOW TO USE

  1. Host must install this mod.

  2. Open the GTFOReplay viewer, and change the profile from "vanilla" to "mindcontrol" (use the puzzle piece button on the top navbar):

profile

  1. Spectate host: tutorial

You can now control enemies with the following controls:

  • q multi select enemies by dragging
  • middle mouse single select enemies
  • right click move selected enemies to your pointer (they will attack players in range)
  • shift + right click move selected enemies to your pointer (they will NOT attack players)
  • alt + 1-4 selected enemies will target player in slot 1-4
  • g spawn enemy using the ID given in the input box on the top right
  • c relinquish control of selected enemies back to regular AI (useful to have them break doors etc...)
  • del kill selected enemies

============ Change Log ============

v0.0.6

  • Fix clear enemy commands not always working

v0.0.5

  • Fix compatibility with EnemyAnimationFix

v0.0.4

  • Removed debug symbols and use release build

v0.0.3

  • Add ability to break doors
  • Fix pathing being slow when pathing through more than 1 portal

v0.0.2

  • Add ability to kill selected enemies

v0.0.1

  • Initial Release