Anarchy
Teamwork is your only hope. Get The F*** Out!
| Date uploaded | a month ago |
| Version | 1.1.6 |
| Download link | waiwichan-Anarchy-1.1.6.zip |
| Downloads | 87 |
| Dependency string | waiwichan-Anarchy-1.1.6 |
This mod requires the following mods to function
Amorously-SnatcherBugFix
A client mod that tries to fix some snatcher-related bugs
Preferred version: 0.5.0Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.9Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.8Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1Flowaria-BetterDoorBulletCollision
Simple MOD that makes broken door bullet collision accurate
Preferred version: 1.0.1GTFOModding-BetterMaps
Reduce the blur and Remove most of inaccessible area from map
Preferred version: 1.1.0hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.7Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Localia-DoorEnemyFix
Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.
Preferred version: 1.0.0ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.5.0Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab rework done)
Preferred version: 0.5.8tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.2randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.2.1randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2README
Rundown Anarchy
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Hello there! Anarchy is a vanilla rundown featuring diverse dimensions that demand excellent teamwork and gaming skills. This mod is highly challenging, with a focus on close-quarters combat and aggressive gameplay. This design reflects my preference for chaotic battles that require strategic thinking. True to its name, you'll face chaos and challenges that require careful strategy. I've crafted unique and difficult levels inspired by my experiences with Rundowns 6 and 7. The difficulty has been adjusted to exceed R8.
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For the complete Anarchy experience, I recommend playing without using boosters, glitches, cheats, or other mods.
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All levels are possible to clear. My team has completed them without using boosters. There are no secret strategies known only to the developers, so give it your all!
Thank you for playing! Enjoy the fight!
Special thanks to my team (Scotch, Jonino, Cross) and friends.
NOTE
- If the game fails to start or an error occurs, please try recreating your r2modman profile.
- I do not recommend installing any mods that are not included in Anarchy, as doing so may cause unexpected errors.
VERSION
1.1.6
- Added MemoryLeakFix 1.3.9 and SnatcherBugFix 0.5.0. D2 generation and all nine fixed scan positions passed with these additions. Other stages, long-session performance, snatcher capture/release and multiplayer were not retested with the updated dependency combination. See the D2 follow-up.
- Fixed D3's exit fog reference and restored its scan position overrides.
- Fixed empty data overrides that caused exceptions in current MTFO.
- Corrected resource allocation, zone coverage, dimension lighting, and scan settings found during in-game build tests.
- Updated dependencies to the versions used for validation.
- C1, C2, D1, D2, and D3 were built in GTFO revision 34873. All 19 fixed scan positions were checked against the generated navigation mesh. Full mission clears and multiplayer synchronization were not retested.
- Remaining engine/dependency diagnostics and the test scope are documented in the validation report.
1.1.5
- Added some plugins
- StuckEnemyFix
- DoorPanelFix
- ScoutScreamFix
- BioScannerFix
- GTFOSilentShotFix
- ShooterBugFix
- DoorEnemyFix
1.1.4
- D1
- Nerfed final error alarm
Rundown Trailer
- Short Trailer 1: https://youtu.be/xyYnDYv4LIw
- Short Trailer 2: https://youtu.be/03U_8CCKJdQ
WEAPON
Most weapons are based on R8. Here are the modifications:
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Sniper Rifle
- Increased ammo capacity(3/12)
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Revolver
- Increased magazine size(7)
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Precision Rifle
- Decreased magazine size(9)
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High Caliber Pistol
- Increased magazine size(7)
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Scatter Gun
- Removed
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Pistol
- Added penetration 1
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Assult Rifle
- Added penetration 1
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HEL Shotgun
- Decreased magazine size(11)
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Double Tap Rifle
- Decreased magazine size(12)
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HEL Rifle
- Changed penetration into 2
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HEL Gun
- Changed penetration into 2
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New weapon
- Added Thermal Rifle
- Added Thermal Heavy Assult Rifle
- Added Thermal Assult Rifle
Collaborator
Special thanks ^ ^
Old D1 geos assistant: Mr.bro
D3 LevelLayout assistant: Allets
Icon: Van Gogh
Contact
If you have suggestions, feedback, or bug reports, feel free to contact me via:
- Anarchy Feedback Channel (GTFO Modding Server)
- Discord: waiwaichan#9004 (please note: not "waiwichan")
CHANGELOG
CHANGELOG
1.1.6
- Add MemoryLeakFix 1.3.9 for object cleanup and SnatcherBugFix 0.5.0 for pouncer capture/release fixes; direct dependencies now total 35.
- With these additions, D2 generation and all nine fixed scan positions passed. Other stages, long-session performance, pouncer capture/release and multiplayer were not retested with this dependency combination. See the D2 follow-up.
- D3: assign unique fog ID 225 to the exit transition; restore the missing scan override file with the correct main layout key; select Refinery for the exit zone.
- Data loading: remove three empty GameData overrides so MTFO can load the standard data before PartialData applies Anarchy's definitions.
- C1: correct zone subcomplexes and reserve the objective pickup placement in zone 68.
- C2: enable pickup and resource allocation in zone 105; correct the coverage bounds and reserve the large pickup in zone 104.
- D1: reserve generator cell placements; restore valid lighting and disable unused terminals in its desert dimension.
- D2: remove the invalid six-way concurrent scan flag and align the collapsed zone's minimum coverage with its generated area.
- D3: correct a reversed coverage range.
- Update dependency requirements and add a CLI data validator plus a runtime validation report.
- Validation covers level generation and fixed scan placement. It does not certify complete mission progression or multiplayer synchronization.
1.1.3
- Deleted MyCoolPlugin3
- D1
- Balanced the resources
- The difficulty level remains unchanged.
- Balanced the resources
1.1.1
- Note: Please recreate your r2modman profile to display the survival time.
- D3
- Deleted some events whish is unused
- Changed resourse positions
- The difficulty level remains unchanged.
- Deleted unused plugins
- Shortened the level build time
1.1.0
- D3
- Release !!
- Improved Chargeup for HEL Gun
1.0.2
- New weapon
- Thermal Rifle
- Added Thermal Heavy Assult Rifle
- Added Thermal Assult Rifle
- Added useful plugins
- C2
- Changed resourse positions
- The difficulty level remains unchanged.
- Changed resourse positions
- D2
- Fixed scan positions
- The difficulty level remains unchanged.
- Added respawn room to prevent glitches
- Fixed scan positions
1.0.1
- Added useful plugins
1.0.0
- Added the BetterDoorBulletCollision plugin
- Due to personal commitments, development will be paused, and the rundown will be released as-is. If there is significant demand for D3, I will consider making it available in the future.
0.4.27
- Refactored codes
0.4.26
- AY-D1
- Activated
- Changed some geos
- Nerfed some alarms
- Deleted glitch positions
0.4.25
- AY-C1
- Nerfed Infections
- More Tool Resourse
0.4.24
- Added MAGNIFICENT status
0.4.23
- Fixed pouncer bugs
- Adjusted some weapons
- AY-C2
- Adjusted enemy distributions
- AY-D1
- Desabled this level cuz geo plugin is broken...
- Please recreate a profile
0.4.22
- AY-D1
- Reduced fog repeller
- AY-D2
- Reduced fog repeller
0.4.21
- Anarchy's package rejected
- Idk the reason..
- The same content as 0.4.20
0.4.20
- AY-C1
- More ammo packs
- AY-D1
- Less tool packs
- AY-D2
- Removed some terminals
0.4.19
- AY-C1
- Changed a tile for spawn rooms
- AY-C2
- Slightly nerfed uplinks
- AY-D1
- Slightly harder errors
- Adjusted Revolver for balance
0.4.18
- AY-C2 Infiltration
- Slightly harder uplinks
- Adjusted HEL Shotgun for balance..
0.4.17
- Implemented security sensors ^ ^
- Adjusted HEL Shotgun for balance
0.4.16
- AY-C2 Infiltration
- Tweaked a dimension
- AY-D2 Meander
- Slightly nerfed surge alarms
0.4.15
- Updated for R8
- AY-C2 is terminated due to a dimension break
- AY-D2 and AY-D1 swapped due to difficulty levels (Now, AY-D1 is called "Catwalk" and AY-D2 is called "Meander".)
- AY-D3, including R8 contents, is coming soon