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xLargeUselessnesSx-GTFReloud-0.0.2 icon

GTFReloud

Reload and get loud.

Date uploaded 5 years ago
Version 0.0.2
Download link xLargeUselessnesSx-GTFReloud-0.0.2.zip
Downloads 188
Dependency string xLargeUselessnesSx-GTFReloud-0.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-1.3.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.3.0
dakkhuza-MTFO-4.2.0 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing

Preferred version: 4.2.0
Dex-Tweaker-1.6.0 icon
Dex-Tweaker

Extra features for rundowns. Patching system overhaul!

Preferred version: 1.6.0
EEC-ExtraEnemyCustomization-0.6.0 icon
EEC-ExtraEnemyCustomization

Add more flexibility for designing your own emeny, For Rundown Devs. (Currently In Beta)

Preferred version: 0.6.0

README

GTFReloud

Mod cover is from Destruction's album "All Hell Breaks Loose". Reload and get Loud. Readme part is still working in progress... 0.0.2 emergency fix. and add a new enemy.

Levels

X

X1 Entryway

Now as a little test map.

Y

Z

W

W2 Necropolis

Main update in this version.

New Enemies

Weaks

Headless Charger

no weakpoint. melee attack only.

Minitank

weakpoint is at its back. still weak overall tentacle and melee attack.

Bigs

Turmour

Standing mother as flesh shield.

Bosses

Subject 1 / 2

Weapons

Primary

Assualt Rifle

not 100% accurate ADS spread 0.4

Repeater

high RPM ADS spread 1.0

Burst Rifle

3 rounds burst almost no recoil

DMR

3 layers piercing rounds

Shotgun

cone1+spread4 spread 1 layer pirecing rounds No reload animation

Secoundary

Machinegun

0.2s chargeup ADS spread 1.5

Sniper Rifle

6 layers piercing rounds no damage falloff weakpoint multi

Autoshotgun

cone3+spread3 spread

Break-action

destructive point-blank damage weird fast falloff cone4+spread4 wide spread stagger effect worst weakpoint nerf 4 layers pirecing rounds

Tools

Burst Sentry

better.

Melee

Bigger. acutal range is a little longer. Min damage * 2 Charge time / 2

PlayerData

Ammo Capacity

Primary

Max 480+40 Start 300+40 Dropin 240+40 Fills 90

Secondary

Max 300+40 Start 180+40 Dropin 120+40 Fills 90