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ReloadTimer
A tactical reload timer for GTFO with ammo warning. Supports hot-reloading, custom offsets, and synchronized circle animations.
By zooooox
| Date uploaded | 4 months ago |
| Version | 1.1.1 |
| Download link | zooooox-ReloadTimer-1.1.1.zip |
| Downloads | 116 |
| Dependency string | zooooox-ReloadTimer-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
ReloadTimer
This mod replaces the generic reload process with an accurate timer positioned right below your crosshair.
Features
- Accurate Countdown: Shows the remaining time until the magazine is refreshed.
- Helps you know the exact time to swap weapons for faster firing.
- Charge-up Progress: The native reload circle animation is now synchronized with the timer.
- (Note: Due to how game multipliers work, the first reload with a new weapon may have a slight calibration offset. Subsequent reloads will be perfectly synchronized.)
- Ammo Warning: Displays a red "RELOAD" prompt at the timer location when magazine ammo is low.
- Helps you avoid clicking on an empty mag during intense combat.
- Fully independent from the reload timer; appears as soon as ammo drops below the threshold.
- Hot-Reload Support:
- Change settings in r2modman (Config Editor) and click Save to see the changes in-game immediately.
- Supports in-game config managers (e.g., BepInEx ConfigurationManager).
Configuration
- TextOffset: The vertical distance from the crosshair center. Default is
85. - ChargeUpColor: Custom color for the reload/charge-up circle. Default is
#00FF0080. - LowAmmoThreshold: The ammo percentage (0.0 - 1.0) to trigger the "RELOAD" warning. Default is
0.35(35%).- (Note: For weapons with a magazine size of 20 or less, the threshold is fixed at
0.50(50%) for better visibility.)
- (Note: For weapons with a magazine size of 20 or less, the threshold is fixed at
- LowAmmoColor: Custom color for the "RELOAD" warning text. Default is
#FF000080.
CHANGELOG
[1.5.0]
- UI Compatibility: Fixed the conflict between the reload progress circle and native charge weapons (e.g., Helgun).
- Code Refactoring: Comprehensive optimization and code cleanup for better performance and professional compliance.
[1.4.0]
- Reload Feedback: The reload timer's numeric text now turns green when the reload is complete, providing clearer visual confirmation.
[1.3.0]
- Ammo HUD Cleanup: Removed ammo count from low-ammo warnings to reduce visual clutter; players now only see the "RELOAD" glitch indicator.
- Calibration Persistence: Added local persistence for weapon reload calibration data, ensuring that custom reload timings are saved and loaded correctly across game sessions.
- Rundown-Aware Fingerprinting: Implemented broad-spectrum Rundown identification (supporting MTFO, TheArchive, and Vanilla) to prevent calibration data contamination between different Rundown MODs.
[1.2.0]
- Ultra-Minimalist HUD: Removed
READYtext and[ERR]prefixes from warnings to maintain a perfectly clean crosshair area. - Ammo Display: Ammo count now only appears during low-ammo warnings for enhanced tactical focus.
[1.1.3]
- Increased the reload complete circle scale to 1.25 for a more noticeable visual effect.
[1.1.2]
- Optimized reload warning visual performance.
- Added a 100% progress circle scaling animation to enhance reload completion feedback.
[1.1.1]
- Fixed an issue where the ammo warning (RELOAD) and reload timer text disappeared while aiming down sights (ADS).