You are viewing a potentially older version of this package. View all versions.
CrabsJohnson-747_TnH-1.0.0 icon

747 TnH

I have had it with these monkey-fighting sausage casings on this Monday to Friday Boeing! 5 holds, 5 supply points.

Date uploaded 2 years ago
Version 1.0.0
Download link CrabsJohnson-747_TnH-1.0.0.zip
Downloads 1191
Dependency string CrabsJohnson-747_TnH-1.0.0

This mod requires the following mods to function

nrgill28-Atlas-1.0.0 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.0
nrgill28-HookGenPatcher_H3VR-1.2.3 icon
nrgill28-HookGenPatcher_H3VR

Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.

Preferred version: 1.2.3
Arpy-PuppyScripts-1.4.1 icon
Arpy-PuppyScripts

Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.

Preferred version: 1.4.1

README

CLICK IMAGE BELOW FOR VIDEO PREVIEW

Video Preview

Boeing 747 Jumbo Jet map based off of a fan favorite Counter Strike 1.6 map by 3D-MIKE (de_747). Big by airliner standards, but still a pretty claustrophobic map with lots of verticality.

Has 5 holds and 5 supply points, not counting spawn.

Includes two insertion methods: a zipline from a UH-60 into the plane's ramp, and a HALO jump from a C-17. Airstrafing is enabled to help you guide your fall to the plane. The hangar hub area is based off of fy_hangar by timmycakes

Plen

Many breakables including breachable hatches, vents, ceiling tiles, cockpit windshields, and cabin doors.

Plen2

Plen4

Plen3

Plen6

Breaching a cabin door will create explosive decompression that lasts for 1 minute around that door. If you don't want to get sucked out, keep your feet on the ground!

Plen5

Also if you step onto the wing, be careful around those engines!

He didn't fly so good

Credits:

Special thanks to Prometheuz, MommyMercy/Danny, Marcel, Cityrobo, sirpotatos, Tohkey9578, gondolajesus, Sora101Ven, calafex, and schkuromi for providing a ton of help that would've made this map impossible to do.

Known Issues:

  • Breakables don't respond to explosives like C4

  • Couple of weird lighting issues in some corners of the plane

  • Sosigs will get stuck trying to get through breakables that have not been broken yet