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DragonOnYourShirt-Operator_Ori_REMASTERED-1.2.2 icon

Operator Ori REMASTERED

Operator Ori overhauled to be more balanced and fun. Big thanks to O-Deka-K

Date uploaded 6 months ago
Version 1.2.2
Download link DragonOnYourShirt-Operator_Ori_REMASTERED-1.2.2.zip
Downloads 133
Dependency string DragonOnYourShirt-Operator_Ori_REMASTERED-1.2.2

This mod requires the following mods to function

ISD-TNHFramework-0.1.0 icon
ISD-TNHFramework

A framework for modifying Take & Hold, successor to Take & Hold Tweaker. Early test release.

Preferred version: 0.1.0
DeliCollective-Deli-0.4.3 icon
DeliCollective-Deli

A modding framework which provides a uniform way of packaging and loading mods, each containing any type or number of assets.

Preferred version: 0.4.3

README

Operator Ori Remastered

Its just operator Ori thats been overhauled to be more balanced and fun

Summary of whats different

NO MORE STINKERS Tweaked it so that some of the bad weapons like the Mag-7 won't appear in their (dis)respective pools

Token prices have been tweaked to better reflect the power of certain pools

Some new pools have been added to round out the character with some more interesting options

Why remaster Ori?

This is to help with conversations for making the ideal character for the F2W tournament.

There's been a lot of conversations about it and I figured taking a character that everyone is familiar and has been the F2W go to and essentially making it as good as it can be would be a good way to get conversations going about what kind of features we want in a character.

Initial changelog

v1.0.0
  • Added a lever-action as starting weapons as well as a lever-action weapon pool for 1 token at the start. Because of ingame ID stuff the lever actions have both the 410 lever shotguns and the Rio Big Bore. I'm gonna leave it like that for now until further feedback.
  • Added a double and a quad barrel shotgun as a starting weapon.
  • Added the quad barrel shotgun to the break action pool and removed the no barrel having shotgun
  • Added RPC716 pump action rifle to the bolt action pool. I tried adding it as a starting weapon. Let me know if you get it as a starter
  • Added a semi-auto PCC pool at the start for 3 tokens.
  • Added a semi-auto only pool after hold 2. Replacing the 6 point AR pool
  • Added a Rocket Launcher pool that shows up at the end before hold 5
  • Tweaked the pump-action shotgun pool so the worst thats in it is the T14 custom but the best is the KSG14 which the KSG is a new addition. I tried to purge the T14 but its being weird so. RNG go burr
  • Also increased the price of pump shotguns from 1 to 2
  • Tweaked the 8 token AR pool so it shows up after hold 2 and only spawns with 30 or 40 rd mags
  • Tweaked the 8 token BR as the as the AR pool except spawns with either 20 or 30 rd mags
  • Buffed the 5 token mag-shotgun pool to spawn with 8 or 14 rd mags. Which means no MP155K (You're welcome Armadillo)
  • Added a 7 token mag-shotgun pool That spawns with 14 or 45 at the end before hold 5. (no shotgun goes that high. Its just the coding)
  • Tweaked the Anti-Mat bolt action pool to show before hold 3 and no longer spawns with single shot rifles. So it should only be the Hecate, NTW and the Cheytac
  • Added a semi-auto anti-mat rifle pool that shows up before hold 4 for 6 tokens
  • Increased the price of the semi-tube shotguns from 2 to 4. Did manage to purge the VT12 shotgun
  • Lowered the price of Health dogs from 5 to 1
  • Lowered the price of muzzle breaks from 5 to 1
  • lowered the price of bayonets from 2 to 1
  • I also tweaked the bespoke chance for every weapon pool. That means if a gun has atleast one special attachment it will spawn with it. If a gun has 2 special attatchments or more, You'll only get one of them.

Whats next?

  • Adding a shield pool
  • reworking the rail adapter pool to be more viable
  • Continuing making small adjustments and tweaks to encouraging more strategies around the different pools
  • Add more underbarrel pools like the UB shotguns and zip.22
  • Balance NVG's googles and scopes
  • Purge the T14 from the pump pool. If not possible I'll just add the VT12 back in with the semi-tubes

CHANGELOG

Current Version v1.2.0

Additions/Removals

Added 3 new underbarrel weapons each with their own icons and separate pools

  • Added the underbarrel 870 pump shotgun. Cost 2 tokens. Shows in shop from start to finish
  • Added the underbarrel zip .22. Cost 2 tokens. Shows in the shop from start to finish
  • Added the under barrel KWG full auto shotgun. Cost 5 tokens. Shows in the shop after hold 2 and all the way to the end
  • Added the G3SG1 to the battle rifle pools
  • Removed the M249 SAW from the 10 token assault rifle pool
Changes

Reduced the cost of all battle rifle pools. Made cosmetic items free. Changed the amount of supply points

  • Reduced the cost of the high capacity battle rifle pool from 10 to 8
  • Reduced cost of the standard capacity battle rifle pool from 8 to 6
  • Reduced cost of the DMR from 6 to 4
  • Reduced the cost of laser sights from 4 to 3
  • Made the foregrips, attachable iron sights and rail adapters free. However due to how the TNH price increment is set up. Getting a free item will still raise the cost of everything else.
  • Changed the number of supply points from 1 to 3. Since TNH tweaker makes it so the 1 supply point in institution spawns somewhere random which could be very far away and inconvenient. Having 3 means there's a higher chance one of them will spawn close by.
  • Reflex sights now spawn with guns instead of attachable iron sights. Realized they were too unreliable.

Hot fixes for V1.2.0

v1.2.2
  • Zip .22 pool icon wasn't showing
  • Utility grenade pool was 2 icons when it should have been 1
  • HE grenade pool was 3 tokens when it should have been 2
V1.2.3
  • Accidentally changed the price of UBGL's from 3 to 2. Thats been reversed

Whats next for 1.3.0

  • Add the Sosichan body pillow.
  • Try to make it to where free items don't increase token prices
  • Add an exotics weapon pool that'll have oversized and powerful guns like the minigun, M2 tombstone and that belt-fed grenade launcher.
  • Possibly change all the starting guns to less then ideal guns. Guns like the VP9, Ruger 10/22 and that .22 hornet/.410 ga survival rifle.

Old version v1.1.0

Changes/fixes
  • Added the VT13 back into the semi-tube shotguns
  • Might have purged the SR3M from the 8 token AR pool. DM DOYS if you get the SR3M
  • Tweaked the SMG pool so it has better smg with the worst being the UMP-45 and the best being the P90
  • Moved a bunch of guns to the machine pistol pool such as the mac-11, AEK and MP7
  • Tweaked the semi-AR pool to cost 4 tokens and now shows up before hold 2 and before hold 3
  • Added a select fire carbine pool that has guns like the draco AK, AS-Val and mk12 SOPMOD.
  • Reduced the cost of the machinegun from 12 to 10
  • Reduced cost of the RPG from 12 to 10
  • Added a 3 token riot shield pool that shows up before hold 1 and stays the whole game
  • Fixed having multiple supply points in Institution and brought it down to just one with all the panels. Might effect other maps like Hallways and Northest Dakota
Known Issues
  • Some guns like the pp-19 vityaz and QC9 might be in the machine pistol pool
  • No RMR sight or RMR to Pic mount pools

Hot fix v1.2.1

  • Fix shield icon not showing

Whats next for V1.2.0

  • Add more underbarrel pools like the UB shotgun and zip .22
  • Add a BR carbine pool similar to the AR carbine pool
  • Add a pool for the sosichan body pillow