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Gambyt-Power_Creep_Paulie-1.0.2 icon

Power Creep Paulie

When everyone is overpowered, no one is overpowered.

By Gambyt
Date uploaded 4 years ago
Version 1.0.2
Download link Gambyt-Power_Creep_Paulie-1.0.2.zip
Downloads 3652
Dependency string Gambyt-Power_Creep_Paulie-1.0.2

This mod requires the following mods to function

devyndamonster-TakeAndHoldTweaker-1.6.7 icon
devyndamonster-TakeAndHoldTweaker

An H3VR plugin for modifying Take & Hold

Preferred version: 1.6.7

README

Power Creep Paulie

As a PAYDAY 2 player, I'm used to wielding overpowered equipment while mowing down an equally overpowered swarm of enemies. This is why I created Power Creep Paulie.

This is a streamlined but overtuned version of Ricky Dicky Random. I wanted to keep things fresh, so runs are fast and varied. Let me explain:

  • The player spawns with a primary, a secondary, a melee, and a powerup. Compared to Ricky Dicky Random, the chances of getting something meme-tier or super low caliber are low. Colonial-era and Meat Fortress weapons should not spawn, and neither should things like pocket-sized weapons or confetti shotgun rounds.
  • Enemies are more numerous and varied. Sosigs are pulled from multiple other characters and they progress by hold.
  • This spawn increase includes the supply phase. There are multiple patrols hanging around, but the upside is that they have a high chance to drop health.
  • Supply tokens are easier to build up in general.
  • Each hold is only one wave that progressively gets longer. They are each capped off with a static encryption.

TL;DR: expect horde-like spawns and numerous resources to take them down for speedy holds.

NOTE: I don't recommend playing on limited ammo.

CHANGELOG 1.0.2

  • Reduced cost of powerups to just 1 token and traversal items to 2 tokens.
  • Added more enemy variants to each hold (not more numbers, just more variation)
  • Further narrowed down the (starting) spawn pool to reduce the chances of a bad first roll. You can still spawn a higher range of weapons through the token spawn panel, though. You will at least get a weapon from the WW1 era as a spawning weapon, but stuff before it can come from the panel.
  • Lowered the chances of getting a useless attachment through the token spawn panel.

1.0.1

  • Some weapon pool changes to further reduce the chances of bad rolls.