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HLin_Mods-GunGame_Progressions-1.0.2 icon

GunGame Progressions

The entire H3VR arsenal (480 firearms) is here! Usage: manually copy the json file to the GunGame plugin folder. Change Log: Added zombie enemies and weapon/mag blacklists

Date uploaded 3 years ago
Version 1.0.2
Download link HLin_Mods-GunGame_Progressions-1.0.2.zip
Downloads 520
Dependency string HLin_Mods-GunGame_Progressions-1.0.2

This mod requires the following mods to function

Kodeman-GunGame-1.0.0 icon
Kodeman-GunGame

Kill sosigs to get new weapons

Preferred version: 1.0.0

README

GunGame Progressions

The entire H3VR arsenal (480 firearms) is here! Usage: manually copy the json file to the GunGame plugin folder. Change Log: Added zombie enemies and weapon/mag blacklists

Change Log

1.0.2

Added more blacklisted firearms (sp5ks)

1.0.1

Added zombie enemies and blacklists for firearms, mags, clips, and cartridges:

firearm_BL =    ["MF_Syringegun","Degle","PotatoGun","Stinger","COOLCLOSEDBOLT","COOLREVOLVER","GrappleGun","GravitonBeamer","PlungerLauncher","BrownBess","BrownBessRamrod","HeavyFlintlock18thCentury","HeavyFlintlock18thCenturyRamrod", "SustenanceCrossbow", "MF_Flamethrower", "MF_Medical180", "MF_LongShot", "Pocket1906", "PocketHammer1903","OTS38", "Jackhammer", "Flaregun","Saiga12k","JunkyardFlameThrower","M72A7","M320GrenadeLauncher", "M224Mortar"]

mag_BL =        ["MagazineMp515rnd","MagazineAK74_10rnd","MagazineStanag10rnd","MagazineStanag5rnd","MagazineVZ58_10Rnd","MagazineMp515rndStraight"]

cartridge_BL =  ["12GaugeShellFreedomfetti","12GaugeShellRedFlare","23x75mmR_Flash","20GaugeShellFreedomfetti"]

clip_BL =       []

1.0.0

Initial implementation

CHANGELOG

Changelog

All notable changes to GunGame Progressions are documented here.

1.3.6

  • Runtime pools now refresh once after enabled content finishes loading; the included vanilla profiles remain ready during startup.
  • Prevented magnifier attachments from being selected as automatic scope loadouts.
  • Improved runtime loadout validation for compatible firearms, feeds, and optics.

1.3.5

  • Added separate Vanilla and Modded Rot and Mixed Enemy pools, so modded pools use only the weapon mods currently enabled in your profile.
  • Added mixed enemy pacing: basic Sosigs are common, operators are uncommon, and heavy or high-tier operators are rare.
  • Improved compatible loadouts: firearms receive the right magazines, clips, speedloaders, or cartridges, with suitable optics only on matching mounts.
  • Updated the Thunderstore listing with a clearer player guide to pools, difficulty, and compatible gear.

1.3.4

  • Refreshed the Thunderstore listing and icon with the verified vanilla catalog counts and runtime support for active modded guns and custom Sosigs.

1.3.3

  • Mixed Enemy profiles now use GunGame Count mode: the default is 3 kills to advance and every kill contributes one advance.
  • Reworked mixed-enemy values as spawn weights, preserving frequent easy core enemies and rare hard or unusual enemies without inflating the progression counter.
  • Added a Count-mode vanilla mixed fallback so a newly installed package starts at three kills immediately.
  • Added release documentation and packaged changelog metadata.

1.3.2

  • Classify runtime Sosigs by built-in SosigEnemyID enum membership rather than UGC module ownership.
  • Restore the vanilla mixed profile and restrict custom Sosigs to the active-content mixed profile.

1.3.1

  • Favored Rotwieners, SWAT, MercWieners, and Operators through repeated equal-value entries while retaining every active Sosig type.

1.3.0

  • Added startup metadata export with a later stable refresh after mod loading.
  • Added origin-split vanilla and all-active Rot and Mixed Enemy runtime profiles.
  • Added physical-mount-verified PIP scope and reflex sight selection.
  • Excluded firearms without a compatible feed instead of assigning generic ammunition.

1.2.9

  • Reduced packaged offline content to a single Rot baseline while making runtime-generated profiles the primary workflow.

1.2.8

  • Added exact mount matching for optics, excluded magnifiers, and removed stale runtime pools before regeneration.

1.2.7

  • Fixed runtime rules loading on H3VR Mono and enforced magazine, clip, then cartridge feed priority.

1.2.6

  • Added Gauntlet and Bounty runtime modes.

1.2.4

  • Converted profiles to GunGame Advanced format and added the independent runtime metadata exporter.

Earlier releases

  • Added and curated the original vanilla all-in-one firearm pools, blacklists, and additional weapon coverage through versions 1.0.0 to 1.2.0.