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GunGame Progressions

The entire H3VR arsenal (474 firearms)! Change Log: Removed Flechette & other weird rounds

Date uploaded 3 years ago
Version 1.1.0
Download link HLin_Mods-GunGame_Progressions-1.1.0.zip
Downloads 477
Dependency string HLin_Mods-GunGame_Progressions-1.1.0

This mod requires the following mods to function

Kodeman-GunGame-1.0.0 icon
Kodeman-GunGame

Kill sosigs to get new weapons

Preferred version: 1.0.0

README

GunGame Progressions

The entire H3VR arsenal (474 firearms)!

Change Log

1.1.0

Removed Flechette & other weird rounds

1.0.9

Removed smoke & flash rounds

1.0.8

Removed MF_Signaler

1.0.7

Removed flare rounds

1.0.5 & 1.0.6

Removed P6Twelve and Cannonball round

1.0.4

Removed Whizzbanger, fixed bug where 22LR and muzzleloader cartridge are treated as the same round type

1.0.3

Added more blacklisted firearms (flamethrower)

1.0.2

Added more blacklisted firearms (sp5ks)

1.0.1

Added zombie enemies and blacklists for firearms, mags, clips, and cartridges:

BlackList = ["MF_Syringegun","Degle","PotatoGun","Stinger","COOLCLOSEDBOLT","COOLREVOLVER","GrappleGun","GravitonBeamer","PlungerLauncher","BrownBess","BrownBessRamrod","HeavyFlintlock18thCentury","HeavyFlintlock18thCenturyRamrod", "SustenanceCrossbow", "MF_Flamethrower", "MF_Medical180", "MF_LongShot", "Pocket1906", "PocketHammer1903","OTS38", "Jackhammer", "Flaregun","JunkyardFlameThrower","M72A7","M320GrenadeLauncher", "M224Mortar","SP5K","SP5KA2","SP5KA3","SP5KFolding","Whizzbanger","P6Twelve","MF_Signaler"]

mag_BL =    ["MagazineMp515rnd","MagazineAK74_10rnd","MagazineStanag10rnd","MagazineStanag5rnd","MagazineVZ58_10Rnd","MagazineMp515rndStraight", "MagazineMini145rnd"]

cartridge_BL =  ["12GaugeShellCannonball","12GaugeShellFreedomfetti","12GaugeShellRedFlare","23x75mmR_Flash","20GaugeShellFreedomfetti","Cartridge_40mmCaseless_TPM", "Cartridge_16Gauge_Freedomfetti","Cartridge50mmFlareClassic", "Cartridge50mmFlareConflagration","Cartridge50mmFlareDangerClose","Cartridge50mmFlareSunburn","27x90mmCartridgeSmokescreen","27x90mmCartridgeTriFlash","Cartridge366UltraMagnumSalute", "18x50mmPackawhallop_Gobsmacka","Cartridge_40mmCaseless_SMK"]

clip_BL =   []

1.0.0

Initial implementation

CHANGELOG

Changelog

All notable changes to GunGame Progressions are documented here.

1.3.6

  • Runtime pools now refresh once after enabled content finishes loading; the included vanilla profiles remain ready during startup.
  • Prevented magnifier attachments from being selected as automatic scope loadouts.
  • Improved runtime loadout validation for compatible firearms, feeds, and optics.

1.3.5

  • Added separate Vanilla and Modded Rot and Mixed Enemy pools, so modded pools use only the weapon mods currently enabled in your profile.
  • Added mixed enemy pacing: basic Sosigs are common, operators are uncommon, and heavy or high-tier operators are rare.
  • Improved compatible loadouts: firearms receive the right magazines, clips, speedloaders, or cartridges, with suitable optics only on matching mounts.
  • Updated the Thunderstore listing with a clearer player guide to pools, difficulty, and compatible gear.

1.3.4

  • Refreshed the Thunderstore listing and icon with the verified vanilla catalog counts and runtime support for active modded guns and custom Sosigs.

1.3.3

  • Mixed Enemy profiles now use GunGame Count mode: the default is 3 kills to advance and every kill contributes one advance.
  • Reworked mixed-enemy values as spawn weights, preserving frequent easy core enemies and rare hard or unusual enemies without inflating the progression counter.
  • Added a Count-mode vanilla mixed fallback so a newly installed package starts at three kills immediately.
  • Added release documentation and packaged changelog metadata.

1.3.2

  • Classify runtime Sosigs by built-in SosigEnemyID enum membership rather than UGC module ownership.
  • Restore the vanilla mixed profile and restrict custom Sosigs to the active-content mixed profile.

1.3.1

  • Favored Rotwieners, SWAT, MercWieners, and Operators through repeated equal-value entries while retaining every active Sosig type.

1.3.0

  • Added startup metadata export with a later stable refresh after mod loading.
  • Added origin-split vanilla and all-active Rot and Mixed Enemy runtime profiles.
  • Added physical-mount-verified PIP scope and reflex sight selection.
  • Excluded firearms without a compatible feed instead of assigning generic ammunition.

1.2.9

  • Reduced packaged offline content to a single Rot baseline while making runtime-generated profiles the primary workflow.

1.2.8

  • Added exact mount matching for optics, excluded magnifiers, and removed stale runtime pools before regeneration.

1.2.7

  • Fixed runtime rules loading on H3VR Mono and enforced magazine, clip, then cartridge feed priority.

1.2.6

  • Added Gauntlet and Bounty runtime modes.

1.2.4

  • Converted profiles to GunGame Advanced format and added the independent runtime metadata exporter.

Earlier releases

  • Added and curated the original vanilla all-in-one firearm pools, blacklists, and additional weapon coverage through versions 1.0.0 to 1.2.0.