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JoshMate-JM_Monolith_2-1.3.0 icon

JM Monolith 2

The sequel to the legendary Monolith T&H map.

Date uploaded 4 years ago
Version 1.3.0
Download link JoshMate-JM_Monolith_2-1.3.0.zip
Downloads 346
Dependency string JoshMate-JM_Monolith_2-1.3.0

This mod requires the following mods to function

nrgill28-WurstMod-2.2.3 icon
nrgill28-WurstMod

WurstMod is a custom level loading framework

Preferred version: 2.2.3

README

Monolith 2

The long awaited sequel to the FIRST ever custom Take and Hold map for H3VR!

Fight across an array of unique simulated scenarios with a focus on defending from a single direction of attack.

Monolith 2 offers a mix of CQB, mid range and long range encounters.

Features

This is a brand new map incorporating lessons learned from over 2 years of H3VR Map making experience and over 12 personal T&H map projects.

11 Unique and balanced hold points

3 Supply rooms

All new super simplified map layout to ensure you don't get lost between points like in Monolith 1

The map is now set outdoors for better lighting and a less claustrophobic atmosphere.

Using a mixture of simple visual and Mesh-Combining scripts, this map has extremely good performance.

Tuned lighting and reflections that fit the environment (None of those horrible black reflections you see on custom maps)

Monolith 2 uses Anton's Material and ballistic systems to allow bullet penetration and ricochets.

  • Greyish blue cover can be penetrated by small calibre rounds.
  • The bright coloured walls can penetrated by large calibre rounds.
  • The black walls and white floors are solid concrete and cannot be penetrated.

Pictures

Imgur Gallery

Get featured in the map

Just like with Monolith 1, the first 12 people who complete Monolith 2 on stream or in a video will have their name added to the in game hall of fame permanently!

Patch Notes

Version 1.3.0

  • Completely Redesigned the Red Hold (now Jam)
  • Completely Redesigned the Pink Hold (now Tower)
  • Reworked the middle lane to be less cluttered and to have better cover
  • Improved the stairs around the map to be less steep
  • Changed some of the Hold room colours to be more distinct
  • Fixed some AI Cover Points that were placed incorrectly
  • Fixed some cover that were miss-aligned
  • Took a fresh batch of pictures for the Imgur gallery

Version 1.2.0

  • Completely Redesigned the Orange Hold (now Crates)
  • Expanded the Brown Hold (Hill)
  • Cleaned up and improved the Yellow Hold (Stairs)
  • Greatly Improved the AI's ability to attack the hold points with search nodes
  • Added more even more cover points to make the AI fight more realistically
  • Fixed a bug where the hold phase laser barriers didn't stop you escaping properly
  • Updated the Hall of Fame

Version 1.1.0

  • Overhauled Geometry materials and what can and can't be penetrated
  • Doubled the amount of possible Encryption Node spawns for every hold
  • Moved encryption nodes to better locations and closer to the ground (Just above head height)
  • Fixed a hold point that didn't have a red boundary barrier
  • Spaced out the boxes in supply rooms so they don't collide
  • Corrected some textures and made various materials less shiny to improve visibility

Version 1.0.0

  • Initial Release