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NGA-Safehouse_for_H3MP-0.0.2 icon

Safehouse for H3MP

Standalone Safehouse-Progression compatible with H3MP. New WristMenu & buttons with new functionalities. May be incompatible with original Safehouse Progression mod.

By NGA
Date uploaded 2 years ago
Version 0.0.2
Download link NGA-Safehouse_for_H3MP-0.0.2.zip
Downloads 214
Dependency string NGA-Safehouse_for_H3MP-0.0.2

This mod requires the following mods to function

nrgill28-Sodalite-1.4.1 icon
nrgill28-Sodalite

Modding API and tools for H3VR code plugins

Preferred version: 1.4.1
NGA-VaultSaveCompatibility-0.1.0 icon
NGA-VaultSaveCompatibility

[Beta] Skips over broken/deleted mods when loading a Vault save-file. Made for Safehouse Progression to avoid losing loadouts and houses.

Preferred version: 0.1.0
NGA-SceneSaveEverywhere-0.1.0 icon
NGA-SceneSaveEverywhere

Enables Anton's scene saving EVERYWHERE. All vanilla maps, TnH, modded maps, and Wurst-modded maps! Works with Safehouse Progression :)

Preferred version: 0.1.0

README

Safehouse for H3MP (Sponsored)

>>[TUTORIAL_VIDEO: t-b-a]<<

Latest Update

0.0.2

  • Adds new 'delete quickbelt on successful loadout save' configurable

Buttons

Save-Loadout

  • Saves your current quickbelt loadout to a Vault file.
  • (Configurable) Cleans up all items you're currently wearing.

Spawn-Loadout

  • Spawns your previously-saved loadout.
  • Clears you current equipped items if nothing was saved.
  • (Configurable) After spawning, it will delete the saved loadout file to avoid duplication abuse.

Enter-Safehouse (HOST ONLY)

  • Only the H3MP host should click on this button, otherwise there may be weird desyncs.
  • Spawns you in your safehouse (configurable) map.
  • Automatically loads your last saved safehouse scene file.

Save-Safehouse

  • Saves your current safehouse scene to a vault file.
  • (Configurable) Has a 1/(denominator) chance to create a backup vault file of the scene with current date & time. Default 50%.

Config Variables

New ones not pictured:

  • Clear Quickbelt after Save-Loadout: On successful save it'll clean up your worn quickbelt.

Vanilla Scene IDs:

"Grillhouse_2Story", "IndoorRange",
"GP_Hangar", "SniperRange", "ArizonaTargets", 
"WarehouseRange_Rebuilt", "Friendly45_New", "ArizonaTargets_Night", 
"BreachAndClear_TestScene1", "ProvingGround", "ObstacleCourseScene1",
"NewSnowGlobe", "Wurstwurld1", "MF2_MainScene", "Boomskee",
"Testing3_LaserSword", "MeatGrinder","OmnisequencerTesting3",
"WinterWasteland", "Cappocolosseum", "SamplerPlatter  

Modded Scene IDs: After loading into a modded map, search the logs for a "SCENE ID: XXX". Copy whatever XXX is Exactly, including capital letters, spaces, and special characters.

Automatic Backup of Safehouse

There's a (Configurable) 50% chance that after you press "Save-Safehouse" a back-up scene save file of your safehouse will be created. You can find it in the 'Save/Load Scene' wrist menus with the format "SCENENAME_BACKUP_DATE&TIME".
You will find these in your Wrist Menu > Load Scene > My Saved Scenes

Known Bugs

  • You may lose specific items in your loadout or safehouse when extracting or deploying. This is expected, reach out to the authors of the missing mods to ask for a "Vault Saving Fix".
  • Some items mounted on rails of missing items may cause game-breaking scenarios where scene/loadout won't finish saving :(
  • Go report new ones here: >>[Feedback form]<<

Planned Features

  • [✓] Release demo for H3MP testing
  • [✓] Initial H3MP testing successful
  • [_] Port new configurable items to original Safehouse Progression

Versions

0.0.2

  • Adds new 'delete quickbelt on successful loadout save' configurable

0.0.1 (ALPHA!)

  • Adds new buttons for refactored functionalities.
  • Adds "error" noise whenever a loadout/scene can't be properly saved so user can remove offending items.
  • Tested locally without H3MP.