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Adaptive Trigger For PSVR2
Implemented some Adaptive Trigger effects for chad PSVR2 controller enjoyers. REQUIRES PSVR2 Toolkit TO USE!
| Date uploaded | a week ago |
| Version | 2.0.0 |
| Download link | Niko666-Adaptive_Trigger_For_PSVR2-2.0.0.zip |
| Downloads | 75 |
| Dependency string | Niko666-Adaptive_Trigger_For_PSVR2-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700README
Fuk U Sony We Have Access To All Console-Exclusive Features Now
For those who use PSVR2 but didn't know, you can use PSVR2 Toolkit to enable eye tracking and adaptive triggers etc on PC. There are already a couple of games (and mods) utilize those features so I think we should have this too.
Features
- Clicky trigger effect with Dual Stage trigger simulation
- Force feedback when firing, simulating recoil "kicks" (also vibration-based feedback as an alternative)
- Disable the effects when the gun is empty / when the hammer is not cocked so you'll know when you're out of ammo (buggy, disabled by default)
- Headset vibration when firing and/or when getting hit
- Configurable (somewhat), reload the scene to reload the config
Known Issues and Limitations
- You need to install PSVR2 Toolkit for this mod to function (Obviously!)
- My
will make controllers' batteries drain considerably faster
- No per-weapon (type) configurations
- The headset vibration intensity is lowered when full-auto shooting or slamming the trigger, and it does not scale with firearms' actual recoil strength
- I've never touched real firearms in my life so I don't know how realistic the trigger simulation is. If you have any suggestions, feel free to tell me.
I Asked Myself These Questions
The mod doesn't work!?
- The mod has migrated to the new CAPI system, if you're using an older version of PSVR2 Toolkit, you'll need to update it for this mod to work.
- Headset vibration requires Jailbraking your headset.
It's really useless and glitchy
- Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: 妮可_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- PSVR2 Toolkit
- GTFO VR Plugin where I stole a bunch of codes from
- OpenScripts2 where I stole another bunch of codes from
- H3VRPluginTemplate
- Everybody in H3VR community, especially Sora101Ven for the feedback
- You
Generative AI Disclosure
Some parts of the mod was created using CodeGeeX GLM generative AI model because I'm a dumbass and too lazy to debug, but I did the manual code review and testing to ensure the mod works as intended.
CHANGELOG
Changelog
2.0.0 La Vibrator
- Migrate to the new CAPI
- Add Headset Vibration support
1.2.0 Not-So-Smart Trigger
- Tried to implement Dual Stage trigger effect and disable effect when the gun is empty (originally I want to make it disable effects when the hammer is not cocked but it'll destroy recoil effect so I added the detection of magazines and that causes even more problems)
1.1.2 Frustration
- Fixed trigger got stuck when single hand shooting (Caused by rewriting the codes in 1.1.1 and forgot to change the name of variables... How can I fuck things up so bad?! I probably should have let other people make this mod)
1.1.1 Coldfix
- Fixed a bug that caused the mod to not reapply trigger effect when your main hand is released but the other hand is still holding a part of the gun e.g. the foregrip then regrab the gun (
Why is this so fucking difficult to fixFuck! Turns out I only need to add 2 lines of codes to fix it, I however almost rewrite the whole fucking mod to figure it out) - Fixed the other hand not having trigger effect when akimbo(Caused by optimizing the code in 1.1.0, I hate coding)
- Partially support AttachableFirearm (Only when not attached and only trigger resistance, no recoil effect)
- I can't do math
1.1.0 Optimization Hell
- Optimized the code, should reduce the CPU usage and make the battery last longer
- Fixed weak trigger effect (I think so, didn't have the energy to compare it with 1.0.0)
- Better support for high RPM firearms
1.0.1
- A workaround for left hand trigger effect issue
- Add more configuration options
- Update readme
1.0.0
- Initial release
