You are viewing a potentially older version of this package. View all versions.
Niko666-Adaptive_Trigger_For_PSVR2-2.0.0 icon

Adaptive Trigger For PSVR2

Implemented some Adaptive Trigger effects for chad PSVR2 controller enjoyers. REQUIRES PSVR2 Toolkit TO USE!

Date uploaded a week ago
Version 2.0.0
Download link Niko666-Adaptive_Trigger_For_PSVR2-2.0.0.zip
Downloads 75
Dependency string Niko666-Adaptive_Trigger_For_PSVR2-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700

README

Fuk U Sony We Have Access To All Console-Exclusive Features Now

For those who use PSVR2 but didn't know, you can use PSVR2 Toolkit to enable eye tracking and adaptive triggers etc on PC. There are already a couple of games (and mods) utilize those features so I think we should have this too.

Features

  • Clicky trigger effect with Dual Stage trigger simulation
  • Force feedback when firing, simulating recoil "kicks" (also vibration-based feedback as an alternative)
  • Disable the effects when the gun is empty / when the hammer is not cocked so you'll know when you're out of ammo (buggy, disabled by default)
  • Headset vibration when firing and/or when getting hit
  • Configurable (somewhat), reload the scene to reload the config

Known Issues and Limitations

  • You need to install PSVR2 Toolkit for this mod to function (Obviously!)
  • My State-of-the-art Shitcode will make controllers' batteries drain considerably faster
  • No per-weapon (type) configurations
  • The headset vibration intensity is lowered when full-auto shooting or slamming the trigger, and it does not scale with firearms' actual recoil strength
  • I've never touched real firearms in my life so I don't know how realistic the trigger simulation is. If you have any suggestions, feel free to tell me.

I Asked Myself These Questions

The mod doesn't work!?

  • The mod has migrated to the new CAPI system, if you're using an older version of PSVR2 Toolkit, you'll need to update it for this mod to work.
  • Headset vibration requires Jailbraking your headset.

It's really useless and glitchy

  • Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: 妮可_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)

I want more

  • I'll do my best.🫡

Credits

Generative AI Disclosure

Some parts of the mod was created using CodeGeeX GLM generative AI model because I'm a dumbass and too lazy to debug, but I did the manual code review and testing to ensure the mod works as intended.

ko-fi

CHANGELOG

Changelog

2.0.0 La Vibrator

  • Migrate to the new CAPI
  • Add Headset Vibration support

1.2.0 Not-So-Smart Trigger

  • Tried to implement Dual Stage trigger effect and disable effect when the gun is empty (originally I want to make it disable effects when the hammer is not cocked but it'll destroy recoil effect so I added the detection of magazines and that causes even more problems)

1.1.2 Frustration

  • Fixed trigger got stuck when single hand shooting (Caused by rewriting the codes in 1.1.1 and forgot to change the name of variables... How can I fuck things up so bad?! I probably should have let other people make this mod)

1.1.1 Coldfix

  • Fixed a bug that caused the mod to not reapply trigger effect when your main hand is released but the other hand is still holding a part of the gun e.g. the foregrip then regrab the gun (Why is this so fucking difficult to fix Fuck! Turns out I only need to add 2 lines of codes to fix it, I however almost rewrite the whole fucking mod to figure it out)
  • Fixed the other hand not having trigger effect when akimbo(Caused by optimizing the code in 1.1.0, I hate coding)
  • Partially support AttachableFirearm (Only when not attached and only trigger resistance, no recoil effect)
  • I can't do math

1.1.0 Optimization Hell

  • Optimized the code, should reduce the CPU usage and make the battery last longer
  • Fixed weak trigger effect (I think so, didn't have the energy to compare it with 1.0.0)
  • Better support for high RPM firearms

1.0.1

  • A workaround for left hand trigger effect issue
  • Add more configuration options
  • Update readme

1.0.0

  • Initial release