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ReloadTriggerWellEnlarger
Makes reload trigger zones larger so you can reload with ease without enabling Easy Mag Loading.
By Niko666
| Date uploaded | a month ago |
| Version | 1.1.0 |
| Download link | Niko666-ReloadTriggerWellEnlarger-1.1.0.zip |
| Downloads | 549 |
| Dependency string | Niko666-ReloadTriggerWellEnlarger-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700README
As wide as your mom
I've seen too many people struggling with reloading and they refuse to use the easy mag loading because it forbids them to do fancy AK Style Tactical Reloads. So I made this mod to make reloading easier while still keeping the collisions.
Features
- Resize the reload trigger zone
- Full control over all axises
- Per-weapon configurations!!!1! and changes apply live
- A debug view that draws the trigger zones as semi transparent shapes, so you can see what you are changing
Known Issues and Limitations
There might be more bugs I havn't found
- The default values may not be suitable for all guns, feel free to adjust them in the config file. Per-weapon configurations are in the Niko666.ReloadTriggerWellEnlarger.json file, located in the same place as the config files. (You can get the weapon's Object ID from the object panel in the toolbox. Not sure which ID a gun reports? Turn on Debug / VerboseLogging and the log lists "weapon key seen: <ItemID>" for every gun you spawn.)
- For guns that uses capsule colliders, the mod will take X axis as radius and Y axis as height. Z axis will be ignored. (Same for sphere colliders: X is the radius.)
I Asked Myself These Questions
It's really useless and glitchy
- Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: 妮可_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- H3VRPluginTemplate
- Everybody in H3VR community, especially jolly soldier bucket square 9000 for reporting bugs
- You
Generative AI Disclosure
Most parts of the mod was fixed using Deepseek (The Blue Fat Whale) because I'm a huge dumbass, but I did the manual code review and testing to ensure the mod works as intended (hopefully).
CHANGELOG
Changelog
1.1.0
- Fixed the mod doing nothing at all on guns whose magazine well the game has switched off (anything with the well inside a part or an attachment, a handgun while the mag release is held). The well was looked up while skipping switched-off objects, and nothing ever tried again, so no value in the config could make a difference. (thanks jolly soldier bucket square 9000 (again) for reporting this)
- A gun with no reload well at all, or a well with a collider that cannot be resized, is now said out loud in the log instead of being skipped in silence
- Config values now apply while the game runs: the .cfg and the per-weapon .json are both re-read, no scene reload needed
- New General options:
Enabled(master switch - switching it off puts every well back to the size the game shipped) andRescanIntervalSeconds - New Debug options:
ShowTriggerCollidersdraws the trigger zones as semi transparent shapes,ShowUnmanagedWellsextends that to the wells the mod leaves alone,TriggerAlphasets how see-through they are,VerboseLogginglogs every weapon key and every well it resizes - Sizes are always worked out from the values the game shipped, so changing the config (or the periodic rescan) can no longer make a zone creep bigger and bigger
1.0.3
- Fixed compatibility with some launchers (thanks jolly soldier bucket square 9000 for reporting this)
- Now modifies the colliders directly instead of the transform
1.0.2
- Fixed compatibility with some funky mod weapons (I hope so)
1.0.1
- typo
1.0.0
- Initial release
