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Dynamic Audio Balancing
System that makes sustained gunfire less deafening + volume controls for different in-game sounds
| Date uploaded | 3 months ago |
| Version | 1.0.0 |
| Download link | Sirdoggy-Dynamic_Audio_Balancing-1.0.0.zip |
| Downloads | 188 |
| Dependency string | Sirdoggy-Dynamic_Audio_Balancing-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700README
Dynamic Audio Balancing
This mod makes subsequent gunshots in a firing sequence quieter than the first one.
Systems like this are commonly used in shooters to reduce ear fatigue during sustained gunfire, while retaining the feeling of power in the initial shot. Everything is fully configurable, so you can tune things to your preference.
Additionally the mod provides config options for adjusting volumes of many different sounds:
- Master volume (overall game volume)
- Music volume (including Take & Hold, Meat Fortress, and Return of the Rotwieners)
- Gunshot blasts
- Gunshot reverberation
- Gunshot mechanical sounds
- Bullet casings
- Physics impacts
- Sosig voicelines
CHANGELOG
1.0.1
Fixed audio balancing not working for certain guns when playing on non-experimental branch (Update 119)
1.0.0
Initial release