| Date uploaded | 3 years ago |
| Version | 1.1.0 |
| Download link | TekkiFox-MeatShellSandbox-1.1.0.zip |
| Downloads | 1020 |
| Dependency string | TekkiFox-MeatShellSandbox-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700nrgill28-HookGenPatcher_H3VR
Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.
Preferred version: 1.2.3README
MEAT SHELL
An MGS2 inspired map Made for H3VR, with love, by Teknotyk
A Sandbox map with long range outdoor sightlines and several close-to-medium range rooms.
DEPENDENCIES BepInEx - BepInEx-BepInExPack_H3VR-5.4.1700 - https://h3vr.thunderstore.io/package/BepInEx/BepInExPack_H3VR/ Atlas - nrgill28-Atlas-1.0.2 - https://h3vr.thunderstore.io/package/nrgill28/Atlas/ HookGenPatcher - nrgill28-HookGenPatcher_H3VR-1.2.3 - https://h3vr.thunderstore.io/package/nrgill28/HookGenPatcher_H3VR/
Made using ProBuilder and assets from the Unity Asset Store
Special thanks to Calafex, CrabsJohnson, Prometheuz, John Workshop, Marcel, TD, Local, and others from the H3VR Homebrew Discord for giving me advice and helping me on my first map. Thanks for Aduilted and HeroickTune for helping me playtest it.
If any issues are encountered PLEASE reach out to me on the H3VR Homebrew Discord server, ping me in the appropriate channel at @Teknotyk. Hope you enjoy and I wish you the best ^w^ -Teknotyk "Tekki" <3
CHANGELOG
1.1.0 Adjusted lighting to fix shadow artifacting. Added easter eggs to the map, look for them all over! Adjust pathing for Sosigs. Changed water texture. Added interior props to Strut A office. Changed Strut F interior. Changed Strut E interior.
1.0.4 Fixed pathing issue keeping Sosigs from entering/exiting Strut B. Added reflection probes to all vents. Added a helicopter to the Strut D Roof helipad.
1.0.3 Uploaded wrong read.me file. My bad ;w;
1.0.2 Added Atlas P Mats to all geometry. This is what causes bullet holes to show up based on material. Fixed occlusion issues when too close to walls (hopefully). Fixed a bit of broken geometry on StrutARoof stairs.
1.0.1 Adjusted light probes Added ambient light to inside of all vents Adjusted colliders on all big cargo containers in Strut D and The Core. This should fix the buy panels in DRoof Supply being unusable unless reaching directly into it.
1.0.0 Public Release!!