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WickedBadger-Modul_Kastovia_Platform-1.0.2 icon

Modul Kastovia Platform

10 Russian based, ModulWorkshop compatible weapons from MWII/III

Date uploaded a year ago
Version 1.0.2
Download link WickedBadger-Modul_Kastovia_Platform-1.0.2.zip
Downloads 2523
Dependency string WickedBadger-Modul_Kastovia_Platform-1.0.2

This mod requires the following mods to function

devyndamonster-OtherLoader-1.3.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.3.0
cityrobo-ModularWorkshop-1.0.0 icon
cityrobo-ModularWorkshop

Who said Modular Mods had to be laggy?

Preferred version: 1.0.0
WFIOST-H3VRUtilities-8.11.1 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.11.1

README

ModulKastoviaPlatform

PreviewGif

Greetings comrade! I bring to you 10 russian based weapons (of varying levels of authenticity) from the Warzone 2.0 era Modern Warfare games, complete with custom sounds, ModulWorkshop support, Potatoes Better Mag Release support, Meat's Picatinny Stocks support, brand new magazines with support for vanilla weapons, and a whole hell of a lot more! The mod currently includes:

  • Kastov-762 (AK-103)
  • Kastov-545 (AK-105)
  • Kastov-74u (AKS-74u)
  • RPK (RPK)
  • Minibak (PP-19 Bizon)
  • Vaznev-9K (PP-19 Vityaz)
  • SVA-545 (AN-94/AK-74M hybrid)
  • Longbow (AK-224 Valkyrie)
  • Kastov LSW (RPL-20)
  • Pulemyot-762 (PKP Pecheneg)

Each gun has a plethora of ModulWorkshop parts and the AKM based receivers include additonal functionality, such as support for the vanilla AK fores on select barrels, and the ability to remove the top cover to see the internals (what there is anyway, IW/Sledgehammer didn't get paid to model internals and neither am i). Highly recommend pairing with Volks' ModulKVDRifles and Local's ModulKVBroadside for full Modern Warfare Russian madness

Gallery (Thanks Lua!)

Preview1 Preview2 Preview3 Preview4 Preview5 Preview6 Preview7 Preview8 Preview9 Preview10 Preview11 Preview12 Preview13

Known Issues

  • The Longbow's bolt doesn't currently rotate naturally with quickbolt mode, another thing i will return to. Gun is fully usable, quickbelt may just feel weird. I will revisit another time

  • Currently the Kastov LSW's ejection port cover does not function as a normal LMG cover (Flap in and out as you fire rounds), it instead will simply open up on bolt pull, this is because of that script's reliance on a belt system which the LSW does not currenty have, i played around with many ways to get this working over a couple days and couldn't get it working. Another thing i will revisit at a later time

  • The SVA-545's transparent magazine will throw an error when empty, this error does not affect anything as far as i can tell and i could not find the exact cause of it through hours of troubleshooting. Unless i hear of an actual issue this causes it is not a high priority fix

If you encounter any other issues while playing please ping me @WickedBadger in either the H3VR or the H3VR Homebrew discord server, considering how massive this mod is and how many modul parts are in it, there are bound to be issues i've not found yet and your help is greatly appreciated in fixing them

Future Plans

  • Address all the above issues in some way

  • Skins from various blueprints from MWII/III

  • AfterMarket Part for the weapons that have them

Credit

  • Meat_Banana: Being a great sport and letting me use the mesh and textures of his mag follower from his CutoutMags mod
  • Lua: Preview images and gif for the mod page, they look Great!
  • Sora101TD: Helping with a massive issue with the Pulemyot-762 that had me stumped for almost 24 hours
  • CityRobo: ModulWorkshop and MW texture converting tools
  • IW/Sledgehammer/Activision: Mesh and texture assets

CHANGELOG

1.0.0:

  • Initial Release

1.0.1:

  • Fixed floating part on folding stock mount when non folding stocks were attached

  • Adjusted bullet positions on Kastov 74u and Kastov 545 30rnd Magazines

Thank you antipothis in the homebrew discord for helping narrow these down!

1.1.0:

  • Implemented pulemyot-762 JAK Annihilator kit (Bullpup PKP, can be found as a standalone weapon in the machine gun category with it's own barrel and stock workshop attachments. Also uses it's own versions of the pulemyot-762 magazines, and is not compatible with the vanilla PKM box due to clipping issues)

  • Added 40 blueprints for various weapons. Every weapon has at least one skin set. They are a completely optional download for both performance and storage reasons (the download size is around double all of Modul Kastov combined)

  • Recolored the UIs for weapons depending on which game they're from. MWII guns will have a green scheme for their workshop UI, while MWIII guns will have a bold red

  • Added the Nought-Z3 Grip and Mane V6 Stock to other weapons that they were not previously compatible with

  • Removed Built-in MLOK to Pic rails on some barrels and replaced them with MLOK attachment points

  • Added custom operating sounds to all weapons (Thanks to Lua for setting up the Kastov 762 and 545 audio profiles)

  • Fixed RPK and Pulemyot-762 Bipod not making sound when opened or closed

  • Fixed FT TAC-Elite Stock missing for the Minibak

  • Fixed many typos in part names

  • Fixed Makeev R11 Stock using the FT TAC Elite Stock icon

  • Fixed missing stock fold sounds on some weapons

  • Minor fixes to some magazine geometry

1.1.1

  • Readded Potatoes Better Mag Release support that was accidentally removed with last patch

1.1.2

  • Bug fixes and improvements that i made so long ago i don't remember exactly what i even did. but it's better