You are viewing a potentially older version of this package.
View all versions.
Factory Take and Hold
The first map from Tarkov ported to H3VR Take and Hold gamemode. Features 7 holds and 7 supply points!
By calafex
| Date uploaded | 3 years ago |
| Version | 1.0.1 |
| Download link | calafex-Factory_Take_and_Hold-1.0.1.zip |
| Downloads | 2626 |
| Dependency string | calafex-Factory_Take_and_Hold-1.0.1 |
This mod requires the following mods to function
README
Factory Take and Hold
The first map from Escape from Tarkov ported to H3VR Take and Hold gamemode.
Features
- 7 hold points
- 7 supply points
- Various climbable stuff like roof girders and ladders
- Dark and bright environments
- Both short- and long-range encounters
Known issues
- The performance can be bad at certain spots, especially when playing PMC Pete.
- Regenerating nodes can be a tricky target inside big, open holds.
If you find more, let me know on Discord (calafex#2105). Besides bugs I'd gladly accept any screenshots or locations of incorrectly placed stuff (junk floating a few cm over the ground, for example), invisible walls or something else that looks weird. Also if you know how to make the map more fun to play in Take and Hold (ideas for new holds/supplies, changes for existing) I can look at that too.
Special thanks
- VIP for giving me his colliders for props. Seriously, I can't thank you enough, that saved me days of work.
- NunSuperior's mapping tutorial
- Atlas package
- H3VR modding discord
- Battlestate Games
Changelog
1.0.1
- Removed the invisible floor blocking the tunnel entrance at one spot
- Adjusted some props' positions
- Added missing take'n'hold navblocker in locker room hold (hole in the floor)
- Changed occlusion culling settings, should generally improve performance and remove some artifacts
- Rebaked the lighting with a slightly lower texel count and reduced file size
- Cleaned the navmesh a bit
1.0.0
- Initial release