FranticGIFerguson
Modified Grumpy GI Grayson featuring way more enemies, now including tanks.
By catt0215
| Date uploaded | 6 months ago |
| Version | 1.1.0 |
| Download link | catt0215-FranticGIFerguson-1.1.0.zip |
| Downloads | 596 |
| Dependency string | catt0215-FranticGIFerguson-1.1.0 |
This mod requires the following mods to function
ISD-TNHFramework
A framework for modifying Take & Hold, successor to Take & Hold Tweaker. Early test release.
Preferred version: 0.2.2README
Frantic GI Ferguson
A significantly more hectic and chaotic modification of Grumpy GI Grayson. Automatic weapons are easier to acquire, and there are far more patrols (now including tanks, thanks Packer!). This was primarily made with spawnlocking in mind; limited ammo is untested and may be unreasonably difficult.
Ping me in the H3VR Homebrew discord server, my username is the same as here on ThunderStore (catt0215). Do not DM me, it'll be ignored.
Recommended mods
I highly recommend you subscribe to some weapon mods. If you want to do the lazy method, you can subscribe to one or more of Billiam's collections, the following contain weapons supported by the character:
(Guns of the Old West is mostly utilized in early holds and do not significantly alter the gameplay)
Major changes:
- Significantly more enemies. Expect to be overwhelmed in holds and taken off-guard between holds.
- You start with a primary, secondary and melee weapon, alongside the standard health powerup.
- Economy has been changed to suit the larger amount of enemies.
- Automatic weapons are generally cheaper and easier to acquire
- You receive less tokens from holds, however there are more supply points.
Credits
Special thanks to ShermanJumbo and WickedBadger for helping me in the creation of this mod!
CHANGELOG
Changelog
1.1.0
- Added Packer's Sherman tank to sosig patrol spawns (no holds).
- Rebalanced weapon pools.
- Shifted weapon availability for better balance.
- Separated high and low capacity battle rifles; the former being available earlier for its low capacity, but at a premium price for its power.
- Semi/Full Auto carbines are now merged, as the loot pools were simply too small to be separate, price adjusted to accommodate for the uncertainty.
- SMG max magazine capacity lowered significantly.
- Adjusted enemy spawns in holds for a less overwhelming experience.
- Some tweaks to limited ammo, however it still needs further testing before it's in a good state.
1.0.1
- Carbines will now always be automatic. Previously you could be massively trolled with a bolt-action carbine.
- Bolt-action weapons bought after hold 1 will now have a minimum capacity of 10 rounds, cost stays the same.
- Tube-feds with higher capacities can spawn.
1.0.0
- Initial Release
- Expect many small balancing tweaks