| Date uploaded | a week ago |
| Version | 1.3.0 |
| Download link | invent60-ThrowAssist-1.3.0.zip |
| Downloads | 359 |
| Dependency string | invent60-ThrowAssist-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700README
Throw Assist
Hard Bullet style throw assist for H3VR.
Throw nearly anything at enemies. Throw with your hand not your head. Don't think too much. Just grab something and throw it like the sosig is right in front of you. Arc and the trajectory is calculated for you. Just believe and throw like gravity doesn't exist.
Knives can spin. Axes will spin. Swords don't spin. Shurikens spin allot. Moving sosigs get led, so you hit where they're going.
Live explosives are never assisted. Guns, magazines, etc. also get throw assist.
Custom target points
Sosigs are targets by default. You can also mark your own, on anything — walls, guns, props, even a sosig. Throws prioritize a custom target placed on a sosig.
Hold any melee weapon. Its trigger does nothing in vanilla, so this uses it:
- Double pull — enter edit mode. Your markers show up, and your other hand becomes a pointer with a dot on the end.
- Single pull — drop a marker where the dot is.
- Point at a marker — it turns orange. Pull once to select it (red, blinking), pull again to delete it.
- Double pull — leave. Markers go invisible but still work.
Markers stick to whatever you placed them on and move with it. They're gone when it is.
Moderately configurable.
CHANGELOG
Changelog
1.4.0
Gotta be better targetting for moving sosigs now.
1.3.2
Fixed leading moving targets. Throws were going way too far ahead of anyone moving. Added a LeadMovingTargets setting to tune or turn it off. Throws now follow an enemy's walking route around corners.
1.3.1
Major improvement in everything.
1.3.0
Aim markers. Hold a melee, double pull the trigger, point your other hand and drop a dot on anything. Throws go to your dot. It sticks to whatever it's on and disappears with it.
1.2.0
Stuck melee weapons let go before they are holstered, so retrieving one no longer drags the sosig back with it. Thrown melee weapons hit a bit harder.
1.1.0
Predict target future location.
1.0.1
Description and readme wording.
1.0.0
Initial release.


