Mods that depend on HookGenPatcher H3VR
Take and Hold, Fight in the Department of Meat, a mix of indoor, outdoor and long range combat.
Last updated: 2 years ago
Increases the range of all flashlights to 300 meters and enables brightness adjustment via a config file.
Last updated: 4 years ago
Unthemed map, small streets, small buildings.
Last updated: 2 years ago
Removes the red dot and add numerous cosmetic enhancements to the M1911 Tactical.
Last updated: 3 years ago
Adds the Grenade Machine Gun from Fallout:New Vegas in two calibers to the game. The original 25mm weapon complete with new custom grenades, and a 40mm variant compatible with H3's vanilla grenades!
Last updated: 3 years ago
Spawn your gear, try to survive.
Last updated: 3 years ago
Take and Hold in MGS, Big Update
Last updated: 7 months ago
Stops the quickbelt from rotating when looking down.
Last updated: 2 years ago
A MGS2 inspired Sandbox map!
Last updated: 2 years ago
Based on cp_steel from Team Fortress.
Last updated: 2 years ago
Deck the Halls 4: The Year Without Modmas
Last updated: a year ago
Emulates Blade&Sorceries' slow motion mode. Default settings are for Index users, B/Y-Button on the right controller. Change config for more options.
Last updated: 3 years ago
Lets you bite pins off grenades. Voids dental insurance.
Last updated: 2 years ago
Survival, a wave-based gamemode for H3VR.
Last updated: 2 years ago
The iconic pair of .45's from Devil May Cry.
Last updated: 2 years ago
Makes fired cartridges stick inside a revolver cylinder, forcing you to use the ejector rod. Chance of successful wiggling out of cartridge can be configured. Also gravity based ejection and adjustments for jerk out ejection force required.
Last updated: 3 years ago
Allows clicking twice on an item inside a quickbelt slot to put it into delayed harnessing mode. This enables you to throw the item and it returns to the slot after a configurable amount of time.
Last updated: 4 years ago
An expansion pack for modulAR and AK using MWII parts.
Last updated: 3 years ago
All of these rooms and corridors are randomly generated in each run, providing a high level of replayability. Each floor features random weapon drops.
Last updated: 2 years ago
Port from CSS, ported to H3VR. Now in Survival Mode! Merry Modmas!
Last updated: 2 years ago