You are viewing a potentially older version of this package.
View all versions.
TnH MGO2 UrbanUltimatum
Urban Ultimatum from Metal Gear Online 2, ported to H3VR Take and Hold. Five holds, six supplies, rooftop and underground routes.
| Date uploaded | 11 hours ago |
| Version | 0.8.0 |
| Download link | quaternion-TnH_MGO2_UrbanUltimatum-0.8.0.zip |
| Downloads | 133 |
| Dependency string | quaternion-TnH_MGO2_UrbanUltimatum-0.8.0 |
This mod requires the following mods to function
README
TnH - MGO2 - UrbanUltimatum
Urban Ultimatum from Metal Gear Online 2, ported to H3VR's Take and Hold.
Features
- Five hold locations and six supply points
- Rooftops, streets and underground routes
- Climbable ladders and Sosig patrol, ladder and jump routes
- Environment impact sounds, decals and flashlight-compatible materials
Quick setup
- Install with r2modman or Thunderstore Mod Manager, including Atlas and its dependencies.
- Launch H3VR and select TnH - MGO2 - UrbanUltimatum from the Take and Hold map selection.
Known issues / future work
- Some decal shading artifacts remain visible.
- Refine light and reflection probe placement.
- Set up reverb zones.
- Optimize collisions and meshes.
- Encounter balance and traversal are still being refined through playtesting.
- Add nighttime support for NVGs.
- Explore Sosigs crawling through ducts.
Credits
- Original map and assets: Metal Gear Online 2 / Konami.
- H3VR port and Take and Hold setup: @quaternion.
- Built with MeatKit and Atlas.
- Special thanks to HardstyleRaver for requesting and supporting this port.
Support
Tips are welcome on Ko-fi. Find my other projects and links at quaternion7.github.io.
With love from Brazil.
CHANGELOG
Changelog
0.8.0
- Renamed to TnH - MGO2 - UrbanUltimatum.
- Fixed hold assault destinations and added native ladder interaction visuals.
- Adjusted the end-screen placement and grounded physical cover barriers.
- Added double-sided rendering for selected fences and barbed wire.
- Added port credits and a website QR on the metal door.
- Included the latest in-editor positioning and opacity adjustments.
0.5.0
- Authored hold and supply layouts with hold barriers.
- Player ladder grab volumes, Sosig ladder/jump links and refined playable navigation.
- Physical material responses for environment impacts and footsteps.
- Player perimeter fitted separately to Hold 05 upper and underground areas.
- Full-quality baked lighting, persistent tint and probes, fog, and updated artwork.
- H3VR-compatible environment shading and consistent custom decal shader.
- Targeted mesh-junction repair; residual underground seam flicker remains a known issue.