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quaternion-Trench_Rat_Reggie_Modded-0.9.0 icon

Trench Rat Reggie Modded

Lucky Looter with optional WW1 Guns profile weapons and equipment. Includes a separate native character and vanilla fallback pools.

Date uploaded 2 weeks ago
Version 0.9.0
Download link quaternion-Trench_Rat_Reggie_Modded-0.9.0.zip
Downloads 42
Dependency string quaternion-Trench_Rat_Reggie_Modded-0.9.0

This mod requires the following mods to function

BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700

README

Trench Rat Reggie (Modded)

Optional item support for the WW1 Guns profile, with a separate Take & Hold character. This is a beta build targeting H3VR 1.0.

Install with r2modman, then select WW1 Looter → Trench Rat Reggie (Modded). The character is included; the Workshop edition and TNHFramework are not required. You can keep the native Workshop character installed alongside it.

Optional packs

The supported catalog follows the revised WW1 Guns roster. No weapon packs are mandatory. Install supported packs and their own dependencies through your mod manager. Absent items are skipped; without optional packs, the character has 33 vanilla firearms, melee and grenades.

  • Supported firearms join their corresponding starter and enemy reward pools.
  • Grenades and melee join their existing reward pools.
  • Scopes, attachments, shields and other equipment can appear from crates and the recycler.
  • Magazines, clips and cartridges use matching-weapon ammo handling rather than unrelated random drops.
  • JerryAr items, Model 10-A, information cards and the Emily, Old Drum and Lovcen skins are excluded. Standard versions of those skinned guns remain supported.

Support uses 230 exact item IDs from pinned pack versions. A pack update that introduces new IDs may need a catalog update. The original shared profile contains items excluded in 0.9.0.

Weapons and ammunition

Clip-fed rifles receive compatible replacement clips. RSC-style loaders are handled as magazines when that is how the weapon mod implements them. Ammunition follows the actual gun prefab, including corrections for inaccurate item metadata.

Reggie's generated ammo uses ordinary loads: FMJ where available, otherwise ball, Spitzer or buckshot. A few older calibers only provide a standard soft-point loading; those use an explicit exception. Special AP, tracer and incendiary loads are excluded from these spawn paths.

Compatible rifles spawn with attached bayonets when the matching bayonet pack is installed. Built-in bayonets stay part of their original gun. A missing optional bayonet never prevents its rifle from spawning.

Enemies wear lighter grey uniforms and use repeating rifles, pistols and later support weapons. There are no shotgunner loadouts; player shotgun loot remains available.

Balance

Bosses have 3× regular Sosig health. Hold bosses guarantee a support-gun box; patrol bosses have a 70% drop chance. Patrol loot rolls are reduced by 30%: scavengers 35%, mercenaries 52.5%, reserves 28%, elites 35%. Supply, take and hold rewards keep their previous rates.

Optional items share their category equally with the vanilla items. Packs with many variants therefore have more representation. See the illustrated loot and balance tables.

With optional equipment installed, the non-ammo crate/recycler weights are health 6, melee 2, grenades 2, equipment 1. The 70% ammo-attempt chance is unchanged. Without optional equipment, the original 6:2:2 weights remain.

Diagnostics

After character validation/start, BepInEx/config/quaternion.reggie.modded.audit.json lists registered supported items and guns skipped for missing ammunition. Install missing pack dependencies and restart the game. Removing the package removes the separate modded character; it does not change the native Workshop files.

Status and feedback

Version 0.9.0 is a beta build for community feedback.

Support/feedback: H3VR Homebrew Discord. Quaternion · Ko-fi

Weapon and equipment assets remain in their authors' packages; this package does not redistribute them.

CHANGELOG

0.9.2 — beta — 2026-10-01

  • Limit Ultrasnail's Springfield rifle pool to M1903, M1903 Carbine and M1903 Air Service.
  • Exclude the 10- and 25-round Springfield clips and 25-round Mauser clip from matching-ammo rewards and starters.
  • Attach Volks' Carcano 1891 scope and Ultrasnail's Gewehr 98 scope to their respective rifles; missing scopes remain optional.
  • Use the Werndl-Holub's regular single-projectile SP cartridge and exclude its buckshot loading.
  • Keep existing loot probabilities and boss health.

0.9.1 — beta — 2026-09-27

  • Shorten the package README and include a visible changelog covering the 0.9.0 gameplay update.
  • Add setup, feedback and credits in the same format as the other Quaternion mods.
  • Gameplay, item pools and dependencies are unchanged from 0.9.0.

0.9.0 — beta — 2026-09-26

  • Remove JerryAr items, Model 10-A, information cards and selected cosmetic gun variants from Reggie's pools.
  • Restore eligible rifles previously rejected by inaccurate ammo metadata, including Type 38, Vetterli-Vitali and RSC 1917.
  • Supply compatible replacement clips and magazines; use ordinary ammunition for Reggie's generated weapons and ammo.
  • Attach supported bayonets when their optional packs are installed.
  • Replace enemy shotguns with repeating rifles, including the first two bosses. Player shotgun loot remains.
  • Lighten Reggie's grey uniforms, including the menu pose, without changing other characters' clothes.
  • Preserve 0.5.0 loot probabilities, the patrol reduction and 3× boss health.
  • Shorten internal package paths for profiles with longer names.

0.5.0 — beta — 2026-09-12

  • First public modded release, following the full-profile playtest.
  • 30% fewer patrol loot rolls. Supply/take/hold rewards and item-type weights are unchanged.
  • Includes all optional item support introduced in the development build below.

0.1.0 — development build

  • Separate native modded character with optional exact-ID integration for the supplied WW1 Guns profile.
  • 33 vanilla firearm fallback pool, incorporating the requester's removals.
  • Optional equipment rewards and matching-ammo integration.
  • No mandatory weapon packs, Workshop subscription or TNHFramework dependency.