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quaternion-Trench_Rat_Reggie_Modded-0.9.1 icon

Trench Rat Reggie Modded

Lucky Looter with optional WW1 Guns profile weapons and equipment. Includes a separate native character and vanilla fallback pools.

Date uploaded 2 weeks ago
Version 0.9.1
Download link quaternion-Trench_Rat_Reggie_Modded-0.9.1.zip
Downloads 90
Dependency string quaternion-Trench_Rat_Reggie_Modded-0.9.1

This mod requires the following mods to function

BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700

README

Trench Rat Reggie (Modded)

A WW1-themed Lucky Looter character for H3VR. Scavenge weapons from fallen enemies, recycle your spares and take on tough officers.

Supported game version: H3VR 1.0

Loot tables & balance

Features

  • Period weapons, grey uniforms and bosses with 3× regular Sosig health.
  • Weapons come from enemy loot; the recycler is the only purchase station.
  • Optional support for selected WW1 weapon and equipment packs. Missing packs are skipped.
  • Compatible replacement clips and magazines, with standard ammunition.
  • Supported rifles spawn with bayonets attached when the matching pack is installed.

Getting started

Install through r2modman or Thunderstore Mod Manager, launch modded H3VR, then select WW1 Looter → Trench Rat Reggie (Modded) in Take & Hold.

Weapon packs are optional: without them, Reggie uses 33 vanilla firearms. Supported packs and items are listed on the loot page. Other weapons do not join the pools automatically.

The character is included. No Workshop subscription or TNHFramework is required.

Changelog

0.9.1

  • Fixed missing replacement clips and incorrect ammo matching on supported guns.
  • Standardized generated ammo to ordinary loads: FMJ, ball and buckshot where available.
  • Added attached bayonets for supported rifles.
  • Removed JerryAr items, Model 10-A, information cards and selected gun skins from the pools.
  • Changed enemy uniforms to lighter grey and replaced shotgunner loadouts with repeating rifles.
  • Fixed loading in profiles with longer folder names.

0.5.0

  • First public modded release, with optional WW1 packs and 30% fewer patrol loot rolls.

Feedback

For support or feedback, visit the H3VR Homebrew Discord and look for @quaternion. For bugs, include your BepInEx log, modlist and steps to reproduce.

Credits

  • Zonk for the character request and playtesting.
  • Anton Hand and RUST LTD. for H3VR.
  • The weapon pack authors and H3VR Homebrew community.

Support

Tips and donations are welcome on Ko-fi. Find my other projects at quaternion7.github.io.

CHANGELOG

0.9.2 — beta — 2026-10-01

  • Limit Ultrasnail's Springfield rifle pool to M1903, M1903 Carbine and M1903 Air Service.
  • Exclude the 10- and 25-round Springfield clips and 25-round Mauser clip from matching-ammo rewards and starters.
  • Attach Volks' Carcano 1891 scope and Ultrasnail's Gewehr 98 scope to their respective rifles; missing scopes remain optional.
  • Use the Werndl-Holub's regular single-projectile SP cartridge and exclude its buckshot loading.
  • Keep existing loot probabilities and boss health.

0.9.1 — beta — 2026-09-27

  • Shorten the package README and include a visible changelog covering the 0.9.0 gameplay update.
  • Add setup, feedback and credits in the same format as the other Quaternion mods.
  • Gameplay, item pools and dependencies are unchanged from 0.9.0.

0.9.0 — beta — 2026-09-26

  • Remove JerryAr items, Model 10-A, information cards and selected cosmetic gun variants from Reggie's pools.
  • Restore eligible rifles previously rejected by inaccurate ammo metadata, including Type 38, Vetterli-Vitali and RSC 1917.
  • Supply compatible replacement clips and magazines; use ordinary ammunition for Reggie's generated weapons and ammo.
  • Attach supported bayonets when their optional packs are installed.
  • Replace enemy shotguns with repeating rifles, including the first two bosses. Player shotgun loot remains.
  • Lighten Reggie's grey uniforms, including the menu pose, without changing other characters' clothes.
  • Preserve 0.5.0 loot probabilities, the patrol reduction and 3× boss health.
  • Shorten internal package paths for profiles with longer names.

0.5.0 — beta — 2026-09-12

  • First public modded release, following the full-profile playtest.
  • 30% fewer patrol loot rolls. Supply/take/hold rewards and item-type weights are unchanged.
  • Includes all optional item support introduced in the development build below.

0.1.0 — development build

  • Separate native modded character with optional exact-ID integration for the supplied WW1 Guns profile.
  • 33 vanilla firearm fallback pool, incorporating the requester's removals.
  • Optional equipment rewards and matching-ammo integration.
  • No mandatory weapon packs, Workshop subscription or TNHFramework dependency.