SR Artyom Bekonov
Counter Strike-like themed gameplay character for Packer's Supply Raid
By sasechnik
| Date uploaded | 2 years ago |
| Version | 1.1.0 |
| Download link | sasechnik-SR_Artyom_Bekonov-1.1.0.zip |
| Downloads | 1836 |
| Dependency string | sasechnik-SR_Artyom_Bekonov-1.1.0 |
This mod requires the following mods to function
README
Artyom Bekonov - Supply Raid Character
No more TNH randomness! Buy gear you actually want with your money. There are 3 difficulty presets to choose from, they mostly governs the ammount of points you get with each level.
IMPORTANT! This character is designed with "Limited Ammo" and standard 5 capture points game lenght in mind. This character fully relies on MeloncorpBoxes to refill magazines. To check remaining ammo in the boxes i highly advice you to use Wristimate mod.
All you need is now located in the buy menu, so check ALL tabs!
Balance and bugs (maybe?):
If you find something that has greatly impact on the balance or find some bug (though i check everything), you may contact me on Discord (@sasechnik).
Known problems
- There is no MeloncorpBoxes for 12ga Flechette and custom 12,7x55mm cal so i add them this way. (you can still pack Flechette's in empty 12ga buckshot boxes!)
CHANGELOG
1.1.1
- Added all new night vision goodies from the U114.
- Added few more weapons, scopes, attachments, etc.
- Removed all modded weapons and gear from dependencies, now they can be found in a standalone version of this character. Unfortunately, I can't use the new ammo box spawning system made by Anton, so I stick with MeloncorpBoxes for now.
1.1.0
Major update with the new SR version. Thanks to the improvements made by Packer, all issues with the previous version are now solved.
- Everything on the buy menu now sits in it's own correct categories and weapons now have their own tabs.
- Added 2 times more weapons. Initially, i thought i will add much more, but i quickly run out of unique firearms to add! I didn't add sci-fi/fictional/too old weapons, and millions of the same AK/AR platform copycats.
- Because of the above, i added a couple mod weapons to the pool. Those mods are light weight(baby) compared to some "Modular" mods and shouldn't be an issue to anyone. Maybe i will add more good weapon mods to the pool later.
- I didn't touch the balance, all new weapons are balanced based on the old arsenal. I spend a lot of time putting this together, but i didn't have time to playtest it thoroughly. So you can contact me if you find a bug or something that throws off the balance.
Older Versions:
1.0.3
Difficulties presets
- Add difficulties to choose from, i think this is the best solution to fit every skill or taste.
- Difficulties change the ammount of points gained per level.
- Difficulties change the ammount of random spawn loot. On Normal some health and token may rarely drop, on Easy chances are higher, on Hard, there is no drops.
Balance
- Lesser amount of points now earned after the final 5th level based on the difficulty, it allows to balance games longer than standard 5 capture points. Because you already have armed to the teeth after the 5th, level points are gained in lower amount.
- The amount of points gained per level is tweaked for all difficulties.
- The amount of points gained from Token (charcoal) toned down to 5, with a random loot chance individual for all difficulties. They are now just a little bonus, they break balance quite heavily before. Tokens also removed from the buy menu, this character is not intented to be used with Safehouse anyway.
- The amount of points gained from weapon recycle toned down from 10 to 5.
- Range Finder removed from the buy table and returned in the starter gear.
- Few other small balance tweaks.
Changes
- Added canted rail adapter, for that tacticool two scopes usage (or laser, i dunno).
- Added 12ga slugs ammo box.
- M72A2 temporaly removed because of spawn problems.
1.0.2
- Fixed issue with mod duplicating standard faction Standard_Popsicles, thanks Packer for the heads-up. (I made this chararcter by editing original SR folder, so i miss this issue when the mod becomes standalone, sorry.)
1.0.1
- Fixed some other stuff
- Fixed some readme grammar errors, still horrible i guess
1.0.0
Release