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AbsentShade-MoreWalkies-1.0.0 icon

MoreWalkies

Allows Melinoe to use any or all familiars at once.

Date uploaded a week ago
Version 1.0.0
Download link AbsentShade-MoreWalkies-1.0.0.zip
Downloads 108
Dependency string AbsentShade-MoreWalkies-1.0.0

This mod requires the following mods to function

Hell2Modding-Hell2Modding-1.0.110 icon
Hell2Modding-Hell2Modding

Lua Mod Loader for Hades 2

Preferred version: 1.0.110
LuaENVY-ENVY-1.2.0 icon
LuaENVY-ENVY

A plugin to allow ReturnOfModding plugins greater control of their environment.

Preferred version: 1.2.0
SGG_Modding-Chalk-2.1.1 icon
SGG_Modding-Chalk

System for handling config files in ReturnOfModding

Preferred version: 2.1.1
SGG_Modding-ReLoad-1.0.2 icon
SGG_Modding-ReLoad

Provides helpers for managing hot reloading and waiting for the right time to load

Preferred version: 1.0.2
SGG_Modding-ModUtil-4.0.1 icon
SGG_Modding-ModUtil

Utility mod for mod interactions within lua for SGG's games

Preferred version: 4.0.1

README

More Walkies

Hades II mod that allows Melinoe to take any or all of her familiars on a run at once. This mod was really just something personal I whipped up and it's my first game mod I've ever made. I hope if anyone downloads it that they enjoy it :D

Features

  • Familiars can be added or removed from the party freely, but not during the run.
  • Familiars do all the normal things they would do. All of their traits apply as usual and they can harvest materials.

Install

Use r2modman/a mod manager directly OR:

  • Manually download the .ZIP file.
  • Open r2modman.
  • Select Hades II.
  • Select your profile.
  • Settings.
  • Import Local Mod.
  • Select the .ZIP file.

Conflicts

  • Unknown conflicts at this time.
  • Presumably there will be conflict with other mods that deal with familiars.

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

Version 1.0.0

Added

  • Added support for bringing multiple Animal Familiars on runs.
  • Additional Familiars can be invited and returned individually in the Crossroads.
  • Secondary Familiars provide their normal Familiar traits.
  • Secondary Familiars can perform their associated gathering interactions.
  • Added support for Familiar encounter events and room transitions.