RealHecate
Marks the real Hecate when she splits into three, so you can tell her from the clones.
| Date uploaded | 2 weeks ago |
| Version | 1.0.1 |
| Download link | Adicon-RealHecate-1.0.1.zip |
| Downloads | 111 |
| Dependency string | Adicon-RealHecate-1.0.1 |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.2README
RealHecate
Tells you which Hecate is the real one when she splits into three.
The real Hecate will have a red glow under her and a red outline. The two clones will not. There are options to disable either the glow or the outline, and to change their colors.
Works in the ordinary fight, in the Rivals fight, and in Dream Dives. Hecate and her clones already have red outlines during Dream Dives, so the clones' outlines are removed and only the real Hecate has an outline.
The mod uses only in-game assets and changes no fight or gameplay behavior. It is purely cosmetic. Telling the clones apart is normally part of the fight so this mod will make the fight easier.
I hope that this might be useful for accessibility as well as convenience. If effects like these would help anyone elsewhere in the game, open an issue on the GitHub page — I will try to help.
Settings
The config file is Adicon-RealHecate.cfg, in your profile's
ReturnOfModding\config folder. Every setting is also on the RealHecate
panel in the modding overlay.
Edit the file with the game closed — Hades II rewrites it from memory on exit, so changes made while it is running are discarded.
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Master switch. Set to false for vanilla. |
GroundFx |
true |
Show the glow on the ground. |
GroundFxColor |
Red |
Color of the ground glow. |
GroundFxScale |
3 |
Size of the ground glow. |
Outline |
true |
Outline Hecate's silhouette. |
OutlineColor |
Red |
Color of the outline. |
OutlineThickness |
6 |
1–10. The game's own elite outlines are 3. |
OutlineOpacity |
1.0 |
0–1. The game's own are 0.8. |
CloneVanillaGroundFx |
true |
Whether the clones keep vanilla ground effects including their shadowing and the glowing symbols on the floor. |
HecateVanillaGroundFx |
true |
Whether Hecate keeps vanilla ground effects underneath the added glow. |
StripCloneDreamOutline |
true |
Dream Dive only. Takes vanilla outline off the clones so the real Hecate is the only one outlined. No effect outside Dream runs. |
Colors for GroundFxColor and OutlineColor:
Amber Ember Violet Gold Teal Cyan Green Magenta Red White
Red is the default because it is roughly the complement of the arena's cyan floor and is the strongest contrast available for that environment.
How it knows which one is real
Every split in the fight goes through one function, UnitSplit. It is called on
the real Hecate's own enemy table and records the clones it creates as
enemy.SplitIds[newObjectId] = true. So the real one is whatever UnitSplit was
called on, and the clones are exactly the keys of that table.
Her ObjectId never changes for the entire fight — not through phase
transitions, not through repeat splits, not through Polymorph or Dark Side, and
the phase-interlude clone wipes are type-scoped so they can never take her.
Confirmed in game across three splits of one encounter, all reporting the same
id. That is why the mod has no re-detection logic: mark her once and it is still
the right unit three splits later.
Full citations, file and line, are in the header comment of src/main.lua.
Compatibility
Modifies no game files. It edits EnemyData tables in memory, attaches art that
already ships with the game, and wraps exactly one function (UnitSplit).
Nothing is written to your save.
Credits
Hades II is by Supergiant Games. This is an unofficial fan mod, not endorsed by or affiliated with them. The icon is a cropped in-game portrait.
Built on ReturnOfModding / Hell2Modding. This
mod cannot load without LuaENVY-ENVY, SGG_Modding-ModUtil and
SGG_Modding-ReLoad -- the environment isolation, the function wrapping and the
hot reload are all theirs.
Thank you to the Hades Modding community. Your work is astounding.
Built by Adicon, with Claude.
CHANGELOG
Changelog
Format follows Keep a Changelog.
The release workflow folds the [Unreleased] section into the tagged
version, so the square brackets are load-bearing -- the action looks for
[Unreleased] exactly and fails the build without it.
Unreleased
1.0.1 - 2026-08-30
Documentation and source tidying. No change to how the mod behaves.
- README: added a note that the mod may be useful for accessibility, with an invitation to raise an issue if effects like these would help elsewhere in the game.
- README: credited
LuaENVY-ENVY, which is a declared dependency the credits had never named, and said what each dependency contributes. - Trimmed the comments in
main.luafrom 55% of the file to 39%, moving the development rationale to aDESIGN.mdthat stays in the repository and is not packaged. Removed comments describing settings and a function that no longer exist.
1.0.0 - 2026-08-29
First public release.
Marks the real Hecate during her Triple Divide with a red glow on the ground and a red outline, so she can be told from her two clones.
- Works in the ordinary fight, in the Rivals fight, and in Dream Dives.
- Adds only. The clones keep their own effects and so does Hecate; every removal is opt-in.
- Dream Dive fix: vanilla gives the base fight's clones the same red outline as the real Hecate, so the outline identifies nothing there. The clones' outline is removed so she is the only outlined one. No effect outside Dream runs.
- Eleven settings, all also on a panel in the modding overlay.
- Modifies no game files. Edits
EnemyDatain memory, attaches art that ships with the game, and wraps one function (UnitSplit).