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| Date uploaded | 10 months ago |
| Version | 0.1.0 |
| Download link | DDberry-Dx2_Enemies-0.1.0.zip |
| Downloads | 127 |
| Dependency string | DDberry-Dx2_Enemies-0.1.0 |
This mod requires the following mods to function
SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 3.1.1LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0README
Dx2 Enemies
This mod is a proof of concept
There are too many little changes to list them all. Overall enemies are faster but have worse tracking, which leads to cool dodges and backstabs. I added some "fun" interactions as well, like a certain enemy in erebus making you blind, or the wolf thing in the fields sometimes knocking you without dealing damage. Hecate is 95% done. Prometheus is just a prototype. Enjoy :)
CHANGELOG
Changelog
0.3.0
- New bosses: Scylla, Jetty and Roxy
- Fixed bug that caused ForceZagContract to stop working
- Now Zag can also show up on the final shop
0.2.0
- New bosses: VoR Hecate and Zagreus
- Hecate: new spell variations and shorter invulnerability during phase transitions
- Hecate: sheep ball now expires earlier
- Erebus: some enemies' animations are faster to match their attack speed
- Minor adjustments to some enemies
0.1.0
- Initial release (Erebus, Fields and Hecate)