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DDberry-Dx2_Enemies-0.1.0 icon

Dx2 Enemies

Reworked enemies in erebus and fields + Hecate

By DDberry
Date uploaded 10 months ago
Version 0.1.0
Download link DDberry-Dx2_Enemies-0.1.0.zip
Downloads 127
Dependency string DDberry-Dx2_Enemies-0.1.0

This mod requires the following mods to function

SGG_Modding-ModUtil-3.1.1 icon
SGG_Modding-ModUtil

Utility mod for mod interactions within lua for SGG's games

Preferred version: 3.1.1
SGG_Modding-SJSON-1.0.0 icon
SGG_Modding-SJSON

A plugin for handling .sjson files in ReturnOfModding.

Preferred version: 1.0.0
LuaENVY-ENVY-1.2.0 icon
LuaENVY-ENVY

A plugin to allow ReturnOfModding plugins greater control of their environment.

Preferred version: 1.2.0

README

Dx2 Enemies

This mod is a proof of concept

There are too many little changes to list them all. Overall enemies are faster but have worse tracking, which leads to cool dodges and backstabs. I added some "fun" interactions as well, like a certain enemy in erebus making you blind, or the wolf thing in the fields sometimes knocking you without dealing damage. Hecate is 95% done. Prometheus is just a prototype. Enjoy :)

CHANGELOG

Changelog

0.3.0

  • New bosses: Scylla, Jetty and Roxy
  • Fixed bug that caused ForceZagContract to stop working
  • Now Zag can also show up on the final shop

0.2.0

  • New bosses: VoR Hecate and Zagreus
  • Hecate: new spell variations and shorter invulnerability during phase transitions
  • Hecate: sheep ball now expires earlier
  • Erebus: some enemies' animations are faster to match their attack speed
  • Minor adjustments to some enemies

0.1.0

  • Initial release (Erebus, Fields and Hecate)