Dx2 Weapons
A collection of buffs, nerfs, tweaks and reworks for all the 6 weapons (WIP), also removes the magick cost of omegas
By DDberry
| Date uploaded | 2 years ago |
| Version | 0.1.0 |
| Download link | DDberry-Dx2_Weapons-0.1.0.zip |
| Downloads | 144 |
| Dependency string | DDberry-Dx2_Weapons-0.1.0 |
This mod requires the following mods to function
SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 3.1.1LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0README
Dx2 Weapons
This mod is a collection of changes I made to the base weapons. The goal is to make them faster, more intentional and, overall, closer to what Hades 1 feels like. Of course what makes a "good" weapon is entirely subjective, so check each one out, see what you like and what you don't, hopefully you'll find something of use :D
To address the big elephant in the room: the new weapons don't use magick, at all. This happened for two reasons:
- I hate resource management and
- not every attack needs a charge attack!
It obviously breaks the game right now, you'll still be offered max magick and hexes and all you can do is spam O-cast like crazy, but imho magick is holding the game back, so I'll give this magick-free mod a shot. You should too!
Install
Check this https://thunderstore.io/package/ebkr/r2modman/
Features
Modified weapons:
- Staff
- Daggers
- Torches
- Skull
Only base weapons are done for now, they may not work with current hammers and aspects. My plan is to make sure all 6 weapons feel right by themselves and complement each other, after that I'll move to hammers, aspects and whatnot.
What's new
Staff
The attack combo was already perfect, but I changed the damage values to 25-30-20 (instead of 20-25-40). The dash-strike now deals 25 damage and is followed by attack 2, which means you'll barely notice a difference between attack 1 and dash-strike, however, the dash-strike range is (still) a fair bit longer.
I kept the omega attack because it feels really good to string quick attacks and omegas together, now it costs 0 magick and charge faster, but deal only 80 damage (instead of 120) and have a MUCH shorter range. Why make it shorter? I want players to make better use of the "attack behind you" thing. Now if you want to hit far away enemies you need to stand BETWEEN them.
The special fires a slow projectile that deals 25 damage (instead of 15) and you can hold to spam it really fast (no more omega). It's really strong but there's one caveat: it no longer stagger foes. For the crazy range and DPS, they'll probably be dead by the time they reach you, otherwise it's a good excuse to use your cast.
Daggers
The omega attack was removed, same for the final attack of your combo, but now you can hold to attack. So your new attack combo deal 20-20-50 damage, or 40-20-50 if you dash-strike. The balancing of this weapon looks like the twin fists in many ways: strong dash-strike followed by weaker attacks and a brief cooldown after each combo, which forces you to dash behind the enemy and keep the combo going. Even though they are similar, I think the daggers feel more precise, somehow.
You need to HOLD the attack button, if you keep pressing it you'll eventually dash-strike while trying to dodge attacks. For those who don't know, dash-strikes cancel you iframes. This is a big deal now in Hades II since you only have one dash. This was a problem with the old daggers, and the reason I wanted to change them in the first place.
The special is back to its pre-patch version. Now it deals 20 damage and pierce, but don't boomerang back to you. Yes, it went from 50 to 20 damage, and I know some people will dislike this change, but damage was never the point of the special to begin with, it's there mostly for crowd control. Anyway if you don't like it you can just delete a few lines in the mod files. The good news is: omega special is still here, it's free and also charges faster.
Torches
The attack has been completely reworked and now it's more like the bow in Hades 1. Maybe I'm being selfish here since bow was my favorite weapon and there's nothing remotely similar to it... IN A WITCH GAME! But tbh I haven't seen anybody really like the torches, it's not just me.
Anyway, it seems like the torches were designed with an "attack while moving" theme and I tried to stay true to it. While charging the attack you move at 20% speed, which is not much, but is better than nothing, and you can slightly slide when dash-striking. Unlike the bow in Hades 1, now you can spam attack and it'll deal decent damage.
The special now deal 30 damage (instead of 25), and you can hold to attack while moving at 70% speed. This is useful if you want to hover around waves of weak enemies, or even dodge attacks without letting go the special button. The trick for good specials is positioning: there's a sweet spot, not too close, not too far, where the target gets hit twice by each fireball.
I'm aware most people like the omega, I plan on adding it back as an aspect ;)
Skull
Attack is pretty much the same. Now it has a long cooldown, but you don't need to worry about grabbing your skulls anymore. Also, no omega.
If you're into rhythm games you can play it like: Attack -> Cast -> Attack -> Dash -> Attack -> Dash -> Attack...
The special is like a weaker version of Poseidon's call. You charge it for 0.74s then become invulnerable for another 0.74s while running over enemies. You can control the special to chase enemies or reposition, or even hit the same enemy twice if you manage to circle around it.
CHANGELOG
Changelog
0.10.0
- Dagger:
- Now the omega special throws more daggers (from 5 to 7)
- Aspect of Pan: reduced damage (from +15 to +10)
- Increased charge time of the 3rd attack
- Now it's easier to dash out of the attack sequence
- Torch:
- New attack sound
- Fixed crash with Clean Candle
- Sustained Spark: increased power (from 40 to 50)
- Staff: reduced screen shake
- Axe: reduced screen shake
- Reduced auto-lock angle of most weapons
0.9.0
-
Staff:
- New aspects: Circe and Momus
- Fixed omega attack getting cancelled on dash
- Now the omega attack can hit enemies at the very tip of its range
- Slightly reduced dash-strike recovery
- Aspect of Mel: now special also deals +40% damage
-
Dagger:
- Increased attack damage (from 40-20-50 to 45-25-50)
- Aspect of Pan: increased damage (from +10 to +15)
- Melting Sickle: reworked, now affects the attack
- New hammers: Sudden Barrage and Divine Flurry
-
Torch:
- Reduced attack min damage (from 20 to 15) but increased max damage (from 70 to 75)
- Increased attack fire rate
- Fixed attack animation
- Flaring Field: slightly increased area
- Clean Candle: power shot is easier to execute
- Exploding Blaze: increased damage, now all fireballs explode as expected
-
Axe:
- Aspect of Mel: increased damage (from 200% to 300%)
- Aspect of Charon: fixed bug that caused the special recovery to be too short
- Hell Splitter: reworked, now it fires the 3rd strike with +40 power
- New hammers: Melting Heave, Extending Heave and Triple Chop
-
Skull:
- Aspect of Perseph: increased cast duration (from -50% to -30%)
- Aspect of Perseph: fixed bug where bonus damage carried to the next chamber
0.8.0
- Added loads of hammers for every weapon (not the coat!)
- Aspect of Art (daggers) fixed bug where the omega special was affected by the attack boon
- Aspect of Than (axe) reduced max critical from 20% to 15%
- Reworked aspect of Pan (daggers), now it increases the omega special power at point blank
- Added an UI indicator for aspect of Eos and Perseph
0.7.0
- Increased immunity duration of the skull special (from 0.74 to 0.8)
- Now the dagger special is blocked by walls
- Added vfx when the torch attack is fully charged
- Added aspect of Medea (skull)
- Added aspect of Pan (daggers)
- Reworked aspect of Mel (staff), now it increases your special speed
- Reworked aspect of Perseph (skull), now it increses your cast damage after each special
- Reworked aspect of Eos (torch), now your special empowers the attack for 4 sec.
- Aspect of Mel (torches) now gives you global damage, instead of attack & special damage
- Aspect of Moros (torches) is capped at 5 max projectiles (or less, based on upgrade level)
- Aspect of Charon (axe) increased special charge time (from 0.04 to 0.14) and improved vfx
- Aspect of Art (daggers) adjusted omega special behavior on edge cases
- Added new hammers for the torches, reworked old ones, and removed the ones that didn't work
0.6.0
-
Staff:
- Omega attack charge time increased (from 0.54s to 0.6s)
- Omega attack damage increased (from 80 to 90)
-
Skull:
- Special charge time increased (from 0.74s to 0.78s)
- Attack cooldown reduced (from 0.78s to 0.75s)
-
New aspects
- Axe: Charon
- Skull: Mel and Perseph
0.5.0
-
New aspects
- Staff: Mel
- Dagger: Mel and Artemis
- Torch: Mel, Moros and Eos
- Axe: Mel and Than
-
Torch: fixed dash-strike (finally)
-
Skull: removed ammo icon
-
Skull: fixed a handful of bugs
0.4.0
-
Skull: removed attack input buffer
-
Toned down most screen shake effects
-
Removed the charge/mana indicators
-
Torch: added hit slow motion effect on the attack
-
Torch: fixed animation bug when attacking for the first time
-
Skull: added zoom effect when charging the special
-
Other minor vfx/sfx changes
0.3.0
-
Axe: base weapon added
-
Torch: fixed audio bug when charging attack
-
Skull: audio redesign for the special
-
Staff: special charges literally 1 frame faster
-
Changes to hit stun duration
- Axe attack, from 1.1 to 0.7
- Staff final attack, from 1.1 to 0.5
- Dagger dash-strike, from 0.7 to 0.5
- Dagger special, from 1.1 to 0.7
- Torch attack, from 0.3 to 0.5
0.2.0
-
Staff:
- Attack damage increased (from 25-30-40 to 30-30-50)
- Dash-strike damage increased (from 25 to 30)
- Now it's a bit easier to dash out of a special
-
Torches:
- Attack now charges faster (from 0.54s to 0.4s)
- Max damage reduced (from 80 to 70)
- Move speed increased while attacking (from 20% to 30%)
- Range and projectile speed slightly reduced
0.1.0
- Staff: base weapon added
- Daggers: base weapon added
- Torches: base weapon added
- Skull: base weapon added