Hades2GameDef
For mod developers only! Community sourced luaCATS definitions for Hades 2 in the context of ReturnOfModding
| Date uploaded | 2 weeks ago |
| Version | 2.1.0 |
| Download link | SGG_Modding-Hades2GameDef-2.1.0.zip |
| Downloads | 23 |
| Dependency string | SGG_Modding-Hades2GameDef-2.1.0 |
This mod requires the following mods to function
README
Hades2GameDef
For mod developers only! Community sourced definition files using luaCATS annotations, for Hades 2 in the context of ReturnOfModding.
Contributing
Contribute to this project by adding informative descriptions or annotations to the base.lua (fields defined from the engine as part of base lua), engine.lua (other fields defined from the engine), load.lua (fields available only after a save loads), and any lua files in the Scripts folder.
Check out the dev branch and Make a PR to it with your changes, and review other PRs. Eventually by enough merges they will be rolled into a release in the main branch.
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
2.1.0 - 2026-09-14
Added
- Added
---@field [any] anytogame.GameState, removing subfield reference warnings
Changed
- Updated for Post-Launch Patch 2 - Hotfix 5
- Removed baked-in live values, such as screen resolution dependent values
2.0.0 - 2024-05-21
Added
- 'game-import' when using something that imports all of the globals into your environment
Changed
- Reserve the name 'game' for definitions
- Rename prefixes, e.g. 'SGG_Modding-Hades2GameDef' became 'game'
1.0.1 - 2024-05-15
Added
- Initial Thunderstore release.