BoonEdits
Reworks and edits to over 30 Hades II boons, each configurable.
| Date uploaded | 5 days ago |
| Version | 1.1.2 |
| Download link | SWu-BoonEdits-1.1.2.zip |
| Downloads | 8 |
| Dependency string | SWu-BoonEdits-1.1.2 |
This mod requires the following mods to function
SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.1SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.3README
BoonEdits
A Hades II mod that reworks and rebalances over 30 boons. Every change is independent and can be switched off on its own.
Check out the companion mod, MoreDuos!
Features
- Reworks various boons and some keepsakes — see the Wiki tab for the full list.
- One toggle per change in
ReturnOfModding/config/SWu-BoonEdits.cfg, fully configurable.
Install
Install through a mod manager (Thunderstore or r2modman) to pull in dependencies.
To install by hand, drop the folder into ReturnOfModding/plugins/ and make sure these are present:
Hell2Modding, ENVY, Chalk, ReLoad, SJSON and ModUtil.
Configuration
Open the Hell2Modding menu in-game, and use the BoonEdits window. Every change has a checkbox, grouped by god (duos appear under both of their gods), and is updated in-game on save.
You can also edit ReturnOfModding/config/SWu-BoonEdits.cfg (created the first time you launch the game) with your mod manager's Config editor (Thunderstore Mod Manager or r2modman), or open the .cfg file directly.
Don't edit the mod's config.lua: once the .cfg exists its values take priority, and config.lua is overwritten whenever the mod updates.
Experimental changes are off by default (includes limited support for Zagreus' Journey and Wrath of Olympus) -- enable at your own risk!
Be sure to relaunch the game each time you make changes to the config.
Credits
Built on Hell2Modding, ENVY, and SGG_Modding's Chalk, ReLoad, SJSON and ModUtil. No game art and no other modder's code is redistributed here.
Licences and full attribution are in CREDITS.md.
Wiki
The full list of changes, offer requirements and experimental options lives on this mod's Wiki tab on Thunderstore (also mirrored on GitHub).
Bug Reports and Feedback
Please message @vegspam23 on discord for any issues or feedback with the mod!
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
1.1.3 - 2026-11-09
Added
- Nuptial Vow (Hera Legendary): replaces All Together while on (on by default). Hitch-afflicted foes share their curses with each other, and you deal 10% more damage for each Hitch-afflicted foe
Fixed
- All Together: the stat line now shows +2 Essences gained per element
1.1.2 - 2026-11-09
Changed
- Tough Gain: can now be upgraded with Poms, up to 10 damage reduction
- Perfect Image: only breaks when you lose Life; hits blocked by Armor no longer count
Fixed
- Chronos' thrown scythes no longer stall partway through their flight and vanish. Ranged-shot slows now slow the whole throw while it is inside them, keeping its path
- Ecstatic Obsession: Charmed foes now deal damage to other foes
- Sun Worshiper: the curse ward on your summons now only applies while the change is on
1.1.1 - 2026-11-01
Added
- In-game config window: open the Hell2Modding menu and toggle any change with a Windowed checkbox, grouped by god, with each duo listed under both of its gods and each legendary under its own. Changes save right away.
Changed
- Unseen Ire: damage bonus while Invisible raised to 100% (was 70%)
- Hostile Environment: can now be taken with Glowing Coal, Lightning Lance and Tipsy Shot. Projectiles are still thrown, but binding circle forms instantly around you. Prominence Flare + Volcanic Crown are also released on channel and follow you around.
- Tidal Ring, Geyser Spout: now also gain splash bonuses
- Glorious Disaster: Removed extra damage
- Beach Ball: creates a projectile after a short dash
Fixed
- Second Wind: fixed interactions with double casting when holding Tipsy Shot, Glowing Coal or Howling Soul
- Chain Reaction: added Phalanx Shot to cooldown skip list
- Beach Ball: fixed interactions with King Tide and Arterial Spray's sizing
- Meat Grinder: with Hostile Environment, the blade rift from your familiar's Cast now follows the familiar
1.1.0 - 2026-10-30
Changed
- Dazzling Display: Pom levels now raise its Daze potency bonus by +3%, +2%, then +1% each (was a flat +3% per level)
- Ripple Effect: Glowing Coal and Tipsy Shot added to projectile repeat list
Fixed
- Burning Meteor: fireballs are now 50% larger, matching the description (were 100% larger)
1.0.8 - 2026-10-28
Changed
- Happy Haze: damage taken in the fog is reduced by the same amount as its damage bonus (was a flat 40%), shown together on one stat line
- Thunder Rush: strikes 50% more often (every 0.23 seconds, was 0.35), and Stutter Step makes it strike more often still
- Ripple Effect: Beach Ball can now repeat too.
Fixed
- Sprint speed now also rises with move-speed bonuses that only raised run speed (Ignited Ichor, Word of Smaller Stature, Toula), and Plasma now raises Sprint speed by the same proportion as run speed, so running can't outpace Sprinting
- Pop-up text over Melinoe and foes (like Perfect Image or Untouchable Glow being lost) now stacks upward instead of overlapping when several show at once
1.0.7 - 2026-10-27
Changed
- Ecstatic Obsession: Charm chance lowered to 25% (was 30%), and duration on bosses is halved to 2.5 seconds. Charming Typhon no longer interrupts his current attack, and cap of 5 charmed foes at a time.
- Mean Streak: the timer now pauses while a menu or the pause screen is open, following Vow of Time's logic
- Steady Growth: also upgrades a random boon's rarity on pickup
- Enfeeblement of Cowards: foes' ranged shots are slowed by 60% (was 40%)
- Evil Eye (experimental): the damage bonus now applies to the last foe that struck you
- White Antler (experimental): max health limit set to 30
Fixed
- Cutting Edge: the extra blade from Cut Above now deals its damage, instead of usually landing inside the first blade's hit immunity
- Chronos' spinning scythe throws are now slowed by ranged-shot slows, which the game skipped for them: Enfeeblement of Cowards, Demeter's Sprint and Cast gusts, and More Duos' Air Control rings
1.0.6 - 2026-10-26
Changed
- Ionic Gain: the Aether Font's area is 50% larger (marked by a yellow ring), and its lightning now strikes only foes inside that same area
1.0.5 - 2026-10-24
Fixed
- Scalding Vapor: now triggers on anything your Steam boon counts as a fireball, so More Duos' Hot Iron weapon strikes can apply it
1.0.4 - 2026-10-23
Changed
- Thermal Dynamics: inflicts Scorch equal to 30% of damage from all lightning from Zeus except chain lightning (was 100% of Blitz only); any core Zeus boon satisfies its requirement
1.0.3 - 2026-10-23
Changed
- Chain Reaction: recharge skip chance lowered to 25% (was 30%)
- Ripple Effect: Phalanx Shot and Support Fire projectiles can now repeat
[1.0.2]
- text changes
1.0.1 - 2026-10-23
Changed
- Sun Worshiper: extra summons now capped at 10 per location instead of per encounter
- Olympian keepsakes: new Heroic rarity moved to Experimental, off by default (
Experimental.Keepsakes.OlympianKeepsakesin config)
1.0.0 - 2026-10-22
Added
- Initial release.