| Date uploaded | 8 months ago |
| Version | 1.0.2 |
| Download link | Siuhnexus-EndlessNight-1.0.2.zip |
| Downloads | 73 |
| Dependency string | Siuhnexus-EndlessNight-1.0.2 |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.2SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1Siuhnexus-BountyAPI
This mod makes adding custom bountys to the pitch-black stone hassle-free. It is targeted at mod development and doesn't do anything on its own.
Preferred version: 1.0.1README
Endless Night
This mod allows you to start an endless run. If it is enabled, you will be transported into the other route (Underworld/Surface) after each successful route clear. Afterwards, all enemies get healthier and biomes get shorter. Also, one more Olympian God can appear. This continues until every Olympian can appear, which marks the beginning of your last route.
This means that there will be 6 routes in total and your endless run will end on the route you did NOT choose when leaving the crossroads. Keep this in mind especially if you did not finish the story yet, as the story will progress only once per endless run in the ending route (Surface if you chose Underworld, Underworld if you chose Surface).
When you start a new run with this mod enabled, you should hear a voiceline indicating that.
Installation
Install this mod using r2modman from Thunderstore. Details can be found here.
Configuration
NOTE: When using Hell2Modding, the configuration file is located in the ReturnOfModding/config folder of your r2modman data folder under the name Siuhnexus-EndlessNight.cfg.
The mod comes with a config.lua file that allows you to change certain settings. The following settings are available:
enabled: Set totrueto enable the mod, set tofalseto disable the mod. Default:true.loglevel: Prints out all message types up to this value. The different types are1(Error),2(Warning),3(Success),4(Info). Default: 2 (prints errors and warnings).
Known issues
- Sometimes the background music of the wrong biome is playing, or the music stops altogether
- After entering a Chaos door in Ephyra, you can be offered a door to a room otherwise only reachable through the Ephyra hub room (does not cause crashes)
Roadmap
- Balance certain boons (e. g. Chant offered by Chaos) for endless runs
- Increase amount of hex upgrades to benefit more from Paths of Stars in endless runs
- Put endless runs into the pitch-black stone and add different configurations (only one route, stronger enemy scaling, etc.)
I found a bug or my game crashed, what do I do?
Please create an issue (click here) with the following details:
- A detailed and clear description of what you were doing and what exactly happened.
- Any steps to reproduce the bug/crash, if possible.
- (Optional, but very helpful) A video showing the bug, if possible.
- The
Hades II.logfile located atC:\Users\<Your Username>\Saved Games\Hades II(I am unsure of the location on other operating systems)
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
1.1.3 - 2026-01-10
Fixed
- Bug allowing Medea to still appear multiple times
1.1.2 - 2026-01-08
Fixed
- Bug preventing post story saves to go endless
1.1.1 - 2025-12-14
Fixed
- Version of BountyAPI to include a working version
1.1.0 - 2025-12-07
Added
- Variants for only underworld and only surface endless runs
Changed
- Moved all runs into the pitch-black stone using the BountyAPI mod
Removed
- Special voiceline for starting an endless run as it is no longer needed
1.0.6 - 2025-11-22
Fixed
- Critical error because of missing function
1.0.5 - 2025-11-21
Fixed
- Medea appearing multiple times
- Crash at run end for post true ending saves
1.0.4 - 2025-11-16
Fixed
- Remove code used for testing
1.0.3 - 2025-11-16
Fixed
- Game crash when trying to review old endless runs
1.0.2 - 2025-11-15
Fixed
- Remove code used for testing
1.0.1 - 2025-11-15
Fixed
- Remove code used for testing
1.0.0 - 2025-11-15
Added
- Endless running until the god pool is full
- Shorter biome with each finished route
- Enemy health and armor increase after each route clear