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Modpack
Select your first hammer and various bug fixes/options.
| Date uploaded | 6 months ago |
| Version | 1.0.2 |
| Download link | adamant-Modpack-1.0.2.zip |
| Downloads | 70 |
| Dependency string | adamant-Modpack-1.0.2 |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.2SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1README
Hades 2 Utility and Bugfix Modpack
This mod provides an in-game ImGui menu to configure targeted gameplay adjustments, starting hammer selection, and various bug fixes. All features can be toggled individually. Inspired by Hades 1 Speedrunning Modpack
Features & Gameplay Adjustments
- Starting Hammer Selection: Allows the player to select a specific hammer for their equipped weapon via the in-game UI. The chosen hammer is guaranteed on the first hammer drop. If the selected hammer is ineligible due to weapon aspects or other conditions, the game defaults to vanilla random generation.
- Arachne and Medea Pity: Forces the Medea pity mechanic and disables the Arachne pity mechanic.
- Charybdis Behavior Adjustment: Modifies the Charybdis mini boss fight phase transition. Tentacles despawn for 1 second instead of 9 seconds, and spit attacks during transition are reduced from 8 to 6.
- Disable Selene Before First Boon: Prevents Selene's Gift from spawning until the player has acquired at least one core Olympian boon or a hammer.
Bug Fixes
General Combat & Mechanics
- Corrosion Fix: Prevents Corrosion on Sight effect from unintentionally drawing aggression from enemies on Thessaly boats.
- GGG Echo Fix: Adjusts requirements to allow the GGG Echo boon to be offered if the player ever equiped Jpom or Eris Keepsake..
- Braid of Atlas Fix: Ensures the temporary damage modifier correctly applies to all cast projectiles.
- Extra Dose Fix: Extra Dose now works with the Coat second punch and dash strike.
- Omega Cast Effects Fix: Ensures specific Omega Cast moves (e.g., Prominence Flare, Glorious Disaster, Meat Grinder) are correctly classified as Cast damage to benefit from relevant damage modifiers.
- Aspect of Selene Fix: Correctly registers the Hex upon run start making the player eligible to receive Path of Stars upgrades right away. Also Sky Fall is always at full Moonglow (+5 Path of Stars point on first pick)
Boons & Upgrades
- Poseidon Waves Fix: Poseidon wave effects correctly trigger on the Axe special and the Hidden Helix Torch.
- Tidal Ring Fix: Removes the immunity duration on Poseidon Cast Splash, allowing it to hit the same enemy multiple times with the Circe staff.
- Shimmering Moonshot Fix: Applies the intended damage bonus to Omega Special projectiles.
- Staged Omega Fix: Adjusts the minimum weapon charge time for Axe Omega Attack and Blade Omega Special to ensure they benefit from channeling bonuses (Furious Whirlwind and Sudden Flurry are somewhat good now)
- Exceptional Talent Fix: Fixes compatibility with Anubis Omega Attack by making ET generate another field closer to the player. Stacking it with Mirrored Ankh now creates three fields. Also compatibility fix with Supay Omega Attack by making ET doubles the firing rate of the Omega Attack.
- Second Stage Channeling Fix: Removes the secondary channeling requirement for Glorious Disaster and Giga Moonburst, baking the mana cost and damage bonuses directly into the primary stage charge. No localization changes yet (might update it later)
- Cardio Torch Fix: Cardio gain now works properly on all Torch specials (It triggers multiple times on non hidden aspect Torches and it triggers properly on Supay).
CHANGELOG
Changelog
Unreleased
1.2.1 - 2026-03-12
Changed
- Updated readme/tooltips for better readability and more through explanations
1.2.0 - 2026-03-12
Changed
- Profile system overhaul — Replaced the old hardcoded preset system (AnyFear/HighFear/RTA defined in code) with a fully user-driven profile manager. Users can now save, load, name, and share their own configurations without editing any files.
- Draft/commit model — All setting changes are now staged as a draft. Nothing takes effect until the user clicks Apply Changes. A Discard button reverts to the last applied state. This replaces the old behavior where some settings applied immediately and others required Apply.
- Config hash now includes hammer selections — The hash encoding has been extended to capture both boolean settings and first hammer choices. The HUD marker continues to show only the short boolean hash for readability.
Added
- Profiles tab — New dedicated tab for profile management:
- Export/Import with Copy and Paste buttons for fully mouse-driven workflow
- 10 saveable profile slots with custom names and tooltips
- Restore Default Profiles button to reset slots to shipped defaults
- "Exclude Hammers" checkbox on Copy to share toggle-only codes
- Quick Setup tab — Dropdown lists only populated profiles. Select and click Load to apply a saved profile in one click.
- Two-tone hash display — Export view shows boolean settings in green and hammer payload in gray, making it clear which part of the code is which.
- Mod marker now appears on game load (previously only showed after first Apply).
Removed
- Hardcoded preset definitions — replaced by user-managed profiles.
- Auto-detection of "Custom" preset state — replaced by simple hash comparison.
- Per-setting live apply behavior — all settings now go through the draft/commit flow.
1.1.0 - 2026-03-11
Added
- QoL option to allow KBM players to pause the game during boon/pom/hex selection menu, PoS menus, and during death sequences.
1.0.13 - 2026-03-10
Added
- Several QoL options, including: Death Cutscene skip, Spawn in Training Grounds directly, Auto Skip Dialogue.
- Credit to PonyWarrior for their PonyQoL2 mod.
Fixed
- Mod Marker implementation significantly improved and made independent of other game systems. now toggles when the mod is enabled/disabled
- Mod now fully applies its config when enabled and revert all changes when disabled.
1.0.12 - 2026-03-09
Fixed
- Implemented the Familiar Delay Fix in a less aggressive way to prevent a case where Raki attacked Chronos adds before the fight even started.
- Fixed an issue causing Location string to render offscreen from the Modded mark
1.0.11 - 2026-03-08
Added
- Modded Stamp to screen while running the mod to clarify that the run is modded as well as a hash code showing mod config
- Mod UI Theme
- Added an option to make Fig Leaf increment based on biome depth instead of a fixed percentage
- Added an option to disable gem drops from bosses when using Grave Thirst
Fixed
- Fixed a bug where passing a hammer room disabled the first hammer forcing
- Preset dropdown fix
- Preset description more clarified
1.0.10 - 2026-03-07
Added
- Improved UI handling
- Performance Optimization
- Code restructing for expandability
1.0.9 - 2026-03-06
Added
- Hammer selection now per aspect not just per weapon
- Overhaul of the UI for better UX
- Adding Backup/Restore system allowing changing configuration without returning to main men (BETA)
Fixed
- Tightened the hammer selection logic to ensure it is only reset when the player actually receives the hammer.
1.0.8 - 2026-03-06
Added
- Glorious Disaster now working with Aspect of Charon
Fixed
- Encounter banning for RTA and Surface fixes
1.0.7 - 2026-03-05
- Fixing RTA Mode missing two encounter sets
1.0.6 - 2026-03-05
- Removed Field Mid shop chance. Now Echo is 100%
- Adding RTA support by disabling all combat pausing encounters
1.0.5 - 2026-03-05
- Changing Echo chance to 0.75 instead of 50/50 with the shop
- Remove Arachne pity changes because some people use it and some people don't so no need to change it
1.0.4 - 2026-03-04
- Adding Familiar delay fix
- Adding Suffering on Sight Fix
- General Surface adjustments
1.0.2 - 2026-03-03
- Adding echo scam fix (experimental)
- Fix Charybdis behavior adjustment caused mod to crash
1.0.1 - 2026-03-03
- remove experimental code that made it to release
1.0.0 - 2026-03-03
- Initial release